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Author Topic: Street Drag Racing Simulator  (Read 2863 times)
DarekRuman
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« on: July 02, 2007, 03:36:54 PM »

Hi everyone!

I'm creating drag racing game in Delphi using TV6.3

I've done real car straight line physics in 85% percent so my car is moving like real one (with real car parameters like torque, drag, mass, grip of wheels, car gear ratio and other sh*t  :lol:  )

Right now i'm creating level and light system (but i must admit that there is a hard work with limited 6.3 abillities - no lightmapping and other :/ ) I cant find solution to apply lightmapping in 6.3 ... i've read something about rendering 2 same meshes - one with normal texture, another with lightmapping texture and blend it together ... tell my if i'm wrong

So .. more details soon - right now i will paste lastest screenshot of my work.

[/img]
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Lenn
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Ivan Miskelic


« Reply #1 on: July 02, 2007, 05:50:48 PM »

Looks awesome for a 6.3 project!!  :shock: Why don't you just move onto 6.5 though? Your project looks more than half-serious. It will pay off...
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ovek
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« Reply #2 on: July 02, 2007, 07:51:38 PM »

Quote from: "Lenn"
Looks awesome for a 6.3 project!!  :shock: Why don't you just move onto 6.5 though? Your project looks more than half-serious. It will pay off...



you took the words right out of my mouth
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fex
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« Reply #3 on: July 02, 2007, 09:34:30 PM »

Ditto: I haven't seen such nice work in 6.3 in a long time. If you've got a little cash to spare, purchasing a license and migrating to 6.5 would do wonders.
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DarekRuman
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« Reply #4 on: July 06, 2007, 11:20:49 AM »

Thank you for your opinion. Right now i thinking about release this as a freeware so, game will be cost free and profit free  :lol: This is why i cannot buy licence right now.
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DarekRuman
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game developer


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« Reply #5 on: July 06, 2007, 06:01:14 PM »

i added some glow effect on lights


i think it looks awesome  Cool
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ZaPPZion
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« Reply #6 on: July 07, 2007, 01:59:41 AM »

yup it does, but i think the skybox makes all the difference, if that one wasnt that good, it'd look worse, but still pretty good for 6.3
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DarekRuman
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« Reply #7 on: July 07, 2007, 02:07:16 AM »

Quote from: "ZaPPZion"
yup it does, but i think the skybox makes all the difference, if that one wasnt that good, it'd look worse, but still pretty good for 6.3


Yes i know that skybox doing great job here Smiley Its on 50% percent of the screen :] So it has to look good

I'm working as a graphic designer in advertising company so i've got best self-maded or self-tuned textures in my game Smiley

I was trying to add bumpmapping to my road texture but seems that bumpmapping in tv63 aint working good :/ After apply to mesh i only see bumpmapping without mesh texture
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ZaPPZion
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« Reply #8 on: July 07, 2007, 08:24:18 AM »

ahh that's a petty, i hope they release 6.5 soon Wink i cant afford it, so i'm still using 6.3 as well Wink
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Gamecode
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« Reply #9 on: July 07, 2007, 01:02:47 PM »

how you added glow effect to light ?
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aiR Captains - RC aircraft project TV65
DarekRuman
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« Reply #10 on: July 07, 2007, 04:34:44 PM »

Quote from: "Gamecode"
how you added glow effect to light ?

its only alpha blended billboard
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newborn
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« Reply #11 on: July 07, 2007, 06:29:30 PM »

you need some fog to blend in with the sky and youre having a very nice visuals tehre
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Gamecode
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« Reply #12 on: July 09, 2007, 02:38:54 AM »

Quote from: "DarekRuman"
Quote from: "Gamecode"
how you added glow effect to light ?

its only alpha blended billboard


only billboard ?
and child to light or ?
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aiR Captains - RC aircraft project TV65
DarekRuman
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Posts: 99

game developer


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« Reply #13 on: July 09, 2007, 12:17:18 PM »

Quote from: "Gamecode"
Quote from: "DarekRuman"
Quote from: "Gamecode"
how you added glow effect to light ?

its only alpha blended billboard


only billboard ?
and child to light or ?


And manualy placed in position were the light suppose to be. Suppose because real light sources are placed above middle of road. 2 billboards = 1 light source

In future i turn off those spot lights(leaving only directional light) and apply lightmapping
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DarekRuman
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« Reply #14 on: July 10, 2007, 06:34:29 PM »

I've added :

1) light system (its determining what lights are nearest you and enables them)
2) fake hdr - hardly seeing on image - its in delicate mode Wink
3) added low poly trees from loopix Smiley

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fex
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« Reply #15 on: July 10, 2007, 06:44:28 PM »

Looking better and better with every update! Still hard to believe this is 6.3! XD
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DarekRuman
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game developer


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« Reply #16 on: July 10, 2007, 06:51:52 PM »

Quote from: "fex"
Looking better and better with every update! Still hard to believe this is 6.3! XD


I'm giving my best  Cheesy Thanks!
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