DarekRuman
Community Member

Posts: 99
game developer
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« on: July 02, 2007, 03:36:54 PM » |
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Hi everyone! I'm creating drag racing game in Delphi using TV6.3 I've done real car straight line physics in 85% percent so my car is moving like real one (with real car parameters like torque, drag, mass, grip of wheels, car gear ratio and other sh*t :lol: ) Right now i'm creating level and light system (but i must admit that there is a hard work with limited 6.3 abillities - no lightmapping and other :/ ) I cant find solution to apply lightmapping in 6.3 ... i've read something about rendering 2 same meshes - one with normal texture, another with lightmapping texture and blend it together ... tell my if i'm wrong So .. more details soon - right now i will paste lastest screenshot of my work.  [/img]
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Lenn
Customers
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Posts: 454
Ivan Miskelic
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« Reply #1 on: July 02, 2007, 05:50:48 PM » |
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Looks awesome for a 6.3 project!! :shock: Why don't you just move onto 6.5 though? Your project looks more than half-serious. It will pay off...
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ovek
Community Member

Posts: 383
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« Reply #2 on: July 02, 2007, 07:51:38 PM » |
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Looks awesome for a 6.3 project!! :shock: Why don't you just move onto 6.5 though? Your project looks more than half-serious. It will pay off... you took the words right out of my mouth
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fex
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« Reply #3 on: July 02, 2007, 09:34:30 PM » |
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Ditto: I haven't seen such nice work in 6.3 in a long time. If you've got a little cash to spare, purchasing a license and migrating to 6.5 would do wonders.
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DarekRuman
Community Member

Posts: 99
game developer
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« Reply #4 on: July 06, 2007, 11:20:49 AM » |
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Thank you for your opinion. Right now i thinking about release this as a freeware so, game will be cost free and profit free :lol: This is why i cannot buy licence right now.
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DarekRuman
Community Member

Posts: 99
game developer
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« Reply #5 on: July 06, 2007, 06:01:14 PM » |
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i added some glow effect on lights  i think it looks awesome 
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ZaPPZion
Community Member

Posts: 341
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« Reply #6 on: July 07, 2007, 01:59:41 AM » |
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yup it does, but i think the skybox makes all the difference, if that one wasnt that good, it'd look worse, but still pretty good for 6.3
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DarekRuman
Community Member

Posts: 99
game developer
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« Reply #7 on: July 07, 2007, 02:07:16 AM » |
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yup it does, but i think the skybox makes all the difference, if that one wasnt that good, it'd look worse, but still pretty good for 6.3 Yes i know that skybox doing great job here  Its on 50% percent of the screen :] So it has to look good I'm working as a graphic designer in advertising company so i've got best self-maded or self-tuned textures in my game  I was trying to add bumpmapping to my road texture but seems that bumpmapping in tv63 aint working good :/ After apply to mesh i only see bumpmapping without mesh texture
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ZaPPZion
Community Member

Posts: 341
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« Reply #8 on: July 07, 2007, 08:24:18 AM » |
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ahh that's a petty, i hope they release 6.5 soon  i cant afford it, so i'm still using 6.3 as well 
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Gamecode
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« Reply #9 on: July 07, 2007, 01:02:47 PM » |
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how you added glow effect to light ?
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aiR Captains - RC aircraft project TV65
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DarekRuman
Community Member

Posts: 99
game developer
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« Reply #10 on: July 07, 2007, 04:34:44 PM » |
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how you added glow effect to light ? its only alpha blended billboard
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newborn
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« Reply #11 on: July 07, 2007, 06:29:30 PM » |
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you need some fog to blend in with the sky and youre having a very nice visuals tehre
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Gamecode
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« Reply #12 on: July 09, 2007, 02:38:54 AM » |
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how you added glow effect to light ? its only alpha blended billboard only billboard ? and child to light or ?
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aiR Captains - RC aircraft project TV65
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DarekRuman
Community Member

Posts: 99
game developer
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« Reply #13 on: July 09, 2007, 12:17:18 PM » |
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how you added glow effect to light ? its only alpha blended billboard only billboard ? and child to light or ? And manualy placed in position were the light suppose to be. Suppose because real light sources are placed above middle of road. 2 billboards = 1 light source In future i turn off those spot lights(leaving only directional light) and apply lightmapping
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DarekRuman
Community Member

Posts: 99
game developer
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« Reply #14 on: July 10, 2007, 06:34:29 PM » |
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I've added : 1) light system (its determining what lights are nearest you and enables them) 2) fake hdr - hardly seeing on image - its in delicate mode  3) added low poly trees from loopix  
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fex
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« Reply #15 on: July 10, 2007, 06:44:28 PM » |
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Looking better and better with every update! Still hard to believe this is 6.3! XD
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DarekRuman
Community Member

Posts: 99
game developer
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« Reply #16 on: July 10, 2007, 06:51:52 PM » |
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Looking better and better with every update! Still hard to believe this is 6.3! XD I'm giving my best  Thanks!
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