Well I have some time at the moment and for some studying with GDI+ and going along with my game I realized that i wanted to improve my fonts somehow. So i tried something... this is what came out:
This is NOT my Rendering in the Background!!! Its just to show alpha of the Font!
well as a comparision there is standard tv font too...
both: ~240 fps
tvscreen2dfont only: ~332fps
myclass only: ~420fps (and its a lot as you can see)
i have to find some solution for fonts looking crappy which are scaled too small (like the top most)... think i will have 2 or more textures for a font and according to scale it is decided which texture is used
any comments? maybe like: "you have done real crap. tv6.5 font runs at 500000fps and can look like this too!" :lol:
edit: btw.. the background is out of the 6.5 beta showcase... thanks to the guy who made it... if theres a problem i use it i will remove but i liked it so much :/