Hi guys
I'm doing some AI, Physics & shadow sample, but i get a weird result over the actor shadow only need a shadow map but still getting one over the actor body and face.

Here some video of the sample
http://www.youtube.com/watch?v=gMudG4xMQVEThis is where define shadow over the actor
pNpc->SetShadowCast(true,true);
I set up light and put true that drop shadow
pLuces->SetLightProperties(iLuz, true, true, true);
In the Loop i use this one
pEscena->FinalizeShadows();
Any ideas? that what i'm doing wrong