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Author Topic: Obtain mesh group name without losing texture info!  (Read 754 times)
harikumar001
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Posts: 65


« on: September 15, 2010, 01:57:54 AM »

Hey Guys,

Have a nice day.

Was wondering whether it is possible to load a mesh into TV3D with Group and Texture information intact. Currently I am using .X files and the group names won't show up. When I export the model as .3DS from 3DS Max, the texture file information is lost. To convert to TVM a 3DS file is required.

I cannot store the group/texture information for models as the users would be able to add new models later.


What other alternative do I have? Your valuable suggestions are appreciated

Regards
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