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Author Topic: need sum help with my game (3rd person terrorist game)  (Read 1641 times)
Squirrel
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Posts: 5


« on: August 09, 2005, 04:56:47 AM »

alright im new to this so shutup Cheesy
right, so i gotta couple of questions.
1... do any of u guys know how to make the console work ( i know you do! lol)
2... how do you display sprites on a front layer, a bit like a hud
3... i was wondering if there was any way of getting rid of the truvision3d logo at the bottom right of the screen
4... do use know of any good mdl sites

thanx!
[/quote][/list]
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Zenophran
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Posts: 98


« Reply #1 on: August 09, 2005, 05:56:11 AM »

First off, Welcome to the board...

1. I don't think there's an inbuilt console as this is a graphics engine, not specifically a game engine. I really think this is something you'll need to code yourself.

2. Gotta say it, check the doco/look at the tutorials/search the forums... but as a pointer TTVScreen2DImmediate.DRAW_Texture(...) or render something seperately over the top.

3. Register, it's well worth it.  Take it from someone who has done just that.  6.5 is worth looking at.  If you don't want to/can't yet, you can move the watermark around with TTVEngine.SetWatermarkParameters(...)

4. not really, hopefully someone else can help

Z
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Dan
Customers
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Posts: 707


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« Reply #2 on: August 09, 2005, 06:45:54 AM »

Quote from: "Squirrel"

4... do use know of any good mdl sites


Do a google search.. Lookup Halflife and Quake mod sites there are masses of them as you would probably expect...
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Squirrel
Community Member
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Posts: 5


thx
« Reply #3 on: August 10, 2005, 03:20:18 AM »

Cheers guys!     Cheesy
and just 1 more thing

i need a good jumping system, mines still BETA and is too fast

here's my code

If inp.IsKeyPressed(TV_KEY_SPACE) = True Then
       If jcount = 0 Then
        bstop = False
        brot = True
        anykey = True
        man.SetSpeed 1
        man.SetAnimationName "jump"
        bjump = True
       End If
    End If
   
    If bjump = True Then
             jcount = jcount + 1
           
                joffset = Sin((3.1415 / 55) * jcount) * 100
                PosX = PosX + GB.TimeElapsed * Cos(ang) * 0.05
                PosZ = PosZ + GB.TimeElapsed * Sin(ang) * 0.05
               
            If jcount = 55 Then
                jcount = 0
                sincount = 0
                joffset = 0
                bjump = False
               
                If brun = True Then
                 man.SetSpeed 0.7
                 man.SetAnimation 3
                ElseIf brot = True Then
                 man.SetSpeed 0.7
                 man.SetAnimation 4
                Else
                 man.SetSpeed 0.7
                 man.SetAnimation 2
                End If
               
            End If
    End If


Thanx Again
                  -Squirrel
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Squirrel
Community Member
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Posts: 5


« Reply #4 on: August 10, 2005, 03:23:01 AM »

oh yeah i 4got 2 add

do use know how to make/render a shadow for an mdl file
cuz on the docs all it says is that you can do it to a "mesh."

cheers
             -Squirrel
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