Search Home Members Contacts
About Us
Products
Downloads
Community
Support
Pages: [1]
  Print  
Author Topic: Nebulon Wars - The beginning  (Read 2429 times)
Toaster
Community Member
*
Posts: 378


WWW
« on: May 16, 2010, 08:55:35 PM »

Hey I've been working on an MMORTS in TV 6.5 for quite awhile now, and I think I've come to a point where I want to show off what I have thus far.



You can check it out in action and read more about it here:
http://unknownabstraction.blogspot.com

More story related stuff is in the first post.

-Toaster

« Last Edit: May 16, 2010, 08:57:40 PM by Toaster » Logged

Visit my site at: Unknown Abstraction
Lenn
Customers
Community Member
*****
Posts: 876

+/-


« Reply #1 on: May 17, 2010, 09:59:35 AM »

I've already seen some of this on IRC so i'll repeat myself a little: yea that's very nice, indeed. the shaders seem to be doing a great job.
Logged

TV3D 6.5 Community Docs - Read, use and please contribute!
ZaPPZion
Moderator
Community Member
*****
Posts: 555


« Reply #2 on: May 17, 2010, 10:58:12 AM »

great work toaster, those atmospheres are cool!
Logged

Check out my website: www.bartkuipers.com
Zaknafein
Customers
Community Member
*****
Posts: 2940


WWW
« Reply #3 on: May 17, 2010, 01:09:15 PM »

The solar flare looks wierd because it doesn't move as the camera rotates around it... it's completely static in screen-space. Maybe that's intended, but I'd try to at least randomize the effect as the viewed angle changes, make it warp according to delta-view-angle or something.

Otherwise I love how it changes over time. And yeah, the atmosphere gradients rock. Smiley
Logged

Toaster
Community Member
*
Posts: 378


WWW
« Reply #4 on: May 17, 2010, 01:50:10 PM »

Thanks for the replies! Smiley I know I show this all on IRC too but I wanted people who don't use the IRC to see it as well. After I get some basic combat in I will be posting some screenshots on gamedev.net too. Hopefully I don't get yelled at too much for using TV like I did last time.

The solar flare looks wierd because it doesn't move as the camera rotates around it... it's completely static in screen-space. Maybe that's intended, but I'd try to at least randomize the effect as the viewed angle changes, make it warp according to delta-view-angle or something.

This sounds like a nice idea, how can I warp it though? Right now what I do is something along these lines:

Code:
float z = Mesh.GetRotation().z;
Mesh.LookAtPoint(Camerapos, false);
Mesh.SetRotation(Mesh.GetRotation().x, Mesh.GetRotation().y, z);
Mesh.RotateY(0.001f * Tick);

Then there is another flare on top(same texture) that rotates in the opposite direction -0.001f

-Toaster
Logged

Visit my site at: Unknown Abstraction
Toaster
Community Member
*
Posts: 378


WWW
« Reply #5 on: May 18, 2010, 10:14:24 PM »

Finally got back to adding ships in:




Cant move them yet but thats coming up next.

-Toaster
Logged

Visit my site at: Unknown Abstraction
Toaster
Community Member
*
Posts: 378


WWW
« Reply #6 on: May 26, 2010, 12:39:01 PM »

Ships can move now, I plan on adding some basic combat next. I made this website really quick over the last two days:

http://nebulonwars.pipedreamgames.com/

-Toaster
Logged

Visit my site at: Unknown Abstraction
micmanos
Customers
Community Member
*****
Posts: 526


WWW
« Reply #7 on: June 18, 2010, 05:44:21 PM »

Background reminds me of StarScape Wink
Logged

Toaster
Community Member
*
Posts: 378


WWW
« Reply #8 on: June 19, 2010, 12:49:45 AM »

Thats cause it is! That little program is amazing! Smiley btw I setup a small website if you are interested in my game please join up! I want more people talking about it and stuff. Don't be afraid to ask questions if you have any either. I'll try my best to answer ALL of them that  I can.

Nebulon Wars Website!

-Toaster
Logged

Visit my site at: Unknown Abstraction
uncasid
Community Member
*
Posts: 109


« Reply #9 on: July 22, 2010, 12:59:59 AM »

Looks good man!  Nebula wars eh?  I dig the name, I guess you didn't like my idea of "giant war in a vacuum, around planets"..  Too bad, I think it has a ring to it!

StarScape?!  I couldn't find it on the tubes..  my google-fu must be bad today!  Mind posting a link for it?
Logged
uncasid
Community Member
*
Posts: 109


« Reply #10 on: July 26, 2010, 03:53:12 PM »

btw, check your private messages.. lets chat!  I would love to help with your project
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by SMF 1.1.3 | SMF © 2006-2007, Simple Machines LLC
Seo4Smf v0.2 © Webmaster's Talks