background on me: im still a n00b learning as i go. i started a FPS as my first project, it didn't get too far but i learnt alot making it and had alot of fun. i thought it would be far easier to create a rpg where less intelligent behaviour is required by the computer controlled characters.
well i decided to start a RPG and naturally i plan to give it multiplayer elements, but i definately don't have any plans to make a MMORPG so plz dun flame me. The single player part of the game is in a world naturally, but for the multiplayer part i was thinking of having an arena, where you can challenge other players.
Original elements (whats sets it apart from the rest) : the combat for this game IMO, mixes the best elements from turn based and real-time. I find the drawback to realtime combat is the frustrating fact that you're mashing buttons and the characters ability in combat is at least partially determined by ones ability to keymash. Whereas turnbased, while allowing completely fair and efficient use of characters, tends to feel very dry and unrealistic as combatants take turns at attacking each other. My game will play out in real time but will have the fairness of a turn based game by allowing players to queue actions. You can enqueue a few actions on one character while he's executing them go to the next.
Beyond that its a run of the mill, RPG, any ideas/comments/(constructive) critism is welcome.

Note: i realise my trees need leaves
http://imagehost.biz/ims/album.php?u_id=118Bwjzk