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Author Topic: my flocking demo, tell me what you think!  (Read 9734 times)
naruto
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Posts: 45


« Reply #20 on: July 14, 2010, 09:51:17 AM »

Thanks.... Smiley


but in my game i used initgridsystem
and i add a path and check the player to move in every node in the path

but i need to make unwalkable area (for example barracks house)
i put this code
ai.setgridweight(512, barracksposition.x , barracksposition.z)

and nothing happen when i move the player , the player move throug it  Huh

can i send you my example in a message to check it out , its (C#.net and TV3D6.5)
« Last Edit: July 14, 2010, 09:53:08 AM by naruto » Logged
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