We all get it, and I repeat :
C:\Program Files\TV3D SDK 6.3\VB\Samples\TV3D - AttachToBone
TVActor.AttachTo( Actor As TVActor, AttachmentPoint As Integer)
AttachmentPoint is the bone number.
So it'll be : Axe.AttachTo(Body,4) '4 is the bone number of the right hand, for eg.
if the Axe doesnt fit well with the body, just call a .MoveRelative.
edit: And about using 6.3 just for models, it's a bad idea. U can convert your models to 6.5's TVA.
edit2: You can also use .SetMatrix with .GetBoneMatrix, u'll have 1 call to pass! (Axe.SetMatrix(Body.GetBoneMatrix(Bone))
Peace.