i developed a game "mission E.T." based on fps .i have problame with billbord trees .
there is a transparent area on the border of the trees which directly shows the sky and cuts other objects.
what should i do to prevent this?
Use .SetAlphaTest with a value around 128.
Welcome to the board
( an for future ref, this is the wrong sub for questions, should've been in the engine general discussion

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