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Author Topic: Mission E.T.  (Read 1758 times)
siddhesh
Community Member
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Posts: 27


« on: June 11, 2005, 02:49:02 PM »

i developed a game "mission E.T." based on fps .i have problame with billbord trees .
there is a transparent area on the border of the trees which directly shows the sky and cuts other objects.

what should i do to prevent this?
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AriusMyst
Guest
« Reply #1 on: June 11, 2005, 03:09:47 PM »

Quote from: "siddhesh"
i developed a game "mission E.T." based on fps .i have problame with billbord trees .
there is a transparent area on the border of the trees which directly shows the sky and cuts other objects.

what should i do to prevent this?


Use .SetAlphaTest with a value around 128.

Welcome to the board  Smiley

( an for future ref, this is the wrong sub for questions, should've been in the engine general discussion Wink)
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GoodVillain
Community Member
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Posts: 1631


« Reply #2 on: June 11, 2005, 10:44:26 PM »

E.T. phone home!!!!!!!


Meh, someone was bound to say it...
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Ross
Community Member
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Posts: 32


« Reply #3 on: June 12, 2005, 09:19:34 AM »

i would've :wink:
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