Search Home Members Contacts
About Us
Products
Downloads
Community
Support
Pages: [1]
  Print  
Author Topic: Huge Terrain Engine  (Read 1552 times)
scottpipper
Customers
Community Member
*****
Posts: 82


« on: June 12, 2010, 06:48:17 PM »

Hi everyone, after some work I finally have my terrain working, it uses 25 LODs for showing terrain and images, it is capable of showing 1 mm resolution images, and 2.5 cm grid, over unlimited size terrain using less than 50 mb RAM. The terrain I'm showing is 130 X 130 Km and has over 150gb images up to 1 mm resolution.

Thanks to sylvain for his support.

Here are some screen shots



" width="550" height="276" border="0
" width="550" height="276" border="0
" width="550" height="276" border="0
" width="550" height="276" border="0
" width="550" height="276" border="0
" width="550" height="276" border="0
" width="550" height="276" border="0
" width="550" height="276" border="0
" width="550" height="276" border="0



« Last Edit: June 12, 2010, 06:50:53 PM by scottpipper » Logged
Mithrandir
Community Member
*
Posts: 325


« Reply #1 on: June 12, 2010, 07:34:20 PM »

Good job.

Those yellow pipes seem to transcend your work  Grin

Are you working on some sort of simulator, visualisation software or something else?
Logged
WEst
Customers
Community Member
*****
Posts: 945

Daniel Martinek


WWW
« Reply #2 on: June 13, 2010, 04:18:05 AM »

Great work,

I love the pipes XD

How are you handling all your textures, are you using some kind of clipmapping or are they just split to smaller parts and loaded/unloaded as needed?
Logged

Greetings

Daniel Martinek
Technical Director
23 Volts
scottpipper
Customers
Community Member
*****
Posts: 82


« Reply #3 on: June 13, 2010, 05:34:51 PM »

Mithrandir
Actually is a visualization program, for map Data, it supports several formats,for vectorial data, and its georeferenced.

WEst
it handles both clipmapping and files, it can clip an image out of any larger file, it does the same with elevation data, and vectorial data, but then I realized that in order to make it run over the net, I could no load a server with a clipping program, so I moved the clipping out of the code to a external program that pre cuts the chuncks of information making the program run a lot faster.

The pipes are rendered with a shader that allows for 5 different maps, Difuse and normal on UVchannel 1 and lightmap, ambient occlussion and dirtmap on UVchannel 2 plus a mild glow effect. 

By the way here are some screens of the piping

" width="550" height="276" border="0
 " width="550" height="276" border="0
 " width="550" height="276" border="0
 " width="550" height="276" border="0
 " width="550" height="276" border="0
 " width="550" height="276" border="0
« Last Edit: June 14, 2010, 01:55:46 PM by scottpipper » Logged
harikumar001
Customers
Community Member
*****
Posts: 65


« Reply #4 on: June 16, 2010, 10:17:26 PM »

That looks really nice  Smiley.
Very well done. Keep up the good work.
Logged
Mithrandir
Community Member
*
Posts: 325


« Reply #5 on: June 16, 2010, 11:09:46 PM »

You made my day  Grin

Now I developed pipe fetish  Roll Eyes
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by SMF 1.1.3 | SMF © 2006-2007, Simple Machines LLC
Seo4Smf v0.2 © Webmaster's Talks