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Author Topic: How is game engine made using TV3D?  (Read 2884 times)
ahmet
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« on: July 01, 2009, 05:44:01 AM »

Hi friends;

How is game engine made using TV3D?

Full featured game engine with TV3D SDK made in Delphi?

Please sample code...


Thanks Smiley
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sybixsus
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« Reply #1 on: July 01, 2009, 12:39:40 PM »

Don't be silly. No one is going to write you an entire game engine and give you the source code, and even if they did, the mere fact that you ask a question like this suggests you wouldn't know what to do with the answer.

As an illustration of the scope and nature of your question, you don't even say what type of game. A game engine for making RPG's is going to be pretty different to a game engine for flight simulators.

You do it the same way the rest of us did it, by learning to use TV3D, and by taking things one step at a time. You can't just dive in and make a "full-featured game engine" as your first project, and if you do, you'll make a mess of it, and lose heart in the whole thing.

Make some small test programs, learn to use all the features, and then when you've done all that, you'll already have useful code for your game engine. At that point, it will just be a case of taking pieces of all those programs you've written and rewriting them to be more general purpose.
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ahmet
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« Reply #2 on: July 01, 2009, 02:37:17 PM »

I understand that you are very proffesional about it,and thank you very much for your

answer.But the intend of my question was,that; Does TV3D have the potential of making

game engine? Otherwise, ı didn't want to dive in it,ı already know that, this is a very diffucult job and ı need to work very

hard.I only wanted to have information about TV3D.The sample codes,which ı wanted from you,were the little ones, as a tutorial. But then ı noticed that,they were already in setup file. Thank you very much for your answer again...
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beyonder
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« Reply #3 on: July 01, 2009, 03:03:18 PM »

nice help there.  Smiley


here is my code:

game MyGame(char * createGame) {
return CreateMMORPG(createGame);
}

then just call it: MyGame("Age of Conan");

etc.   Smiley





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ZaPPZion
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« Reply #4 on: July 01, 2009, 03:14:31 PM »

you forgot one step....
MyGame.Start(UBARGRAPHICSMODE);
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micmanos
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« Reply #5 on: July 01, 2009, 05:09:34 PM »

I'm not entirely certain but isn't building a 'Game Engine' not allowed by the Truevision3D license agreement? Such a product is pretty much a 'competitor' of TV3D.


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Toaster
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« Reply #6 on: July 01, 2009, 05:50:19 PM »

I'm not entirely certain but isn't building a 'Game Engine' not allowed by the Truevision3D license agreement? Such a product is pretty much a 'competitor' of TV3D.

You are confusing 'Game Engine' with 'Game Maker' It is perfectly legal to create a game engine in TV and my favorite is:

System.StartFPS("Game Name");

Wink

-Toaster
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Lenn
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« Reply #7 on: July 02, 2009, 05:46:07 PM »

He doesn't know what a game engine is. I think he was just asking for some samples and tutorials, and how to make things work in general. Chill Smiley
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sybixsus
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« Reply #8 on: July 02, 2009, 10:00:20 PM »

But the intend of my question was,that; Does TV3D have the potential of making
game engine? Otherwise, ı didn't want to dive in it,ı already know that, this is a very diffucult job and ı need to work very hard.I only wanted to have information about TV3D.
Yes, certainly it has that potential. Several people here have written games engines, and I've written one myself. You should be clear, however, that TV3D is just a graphics engine right now. There were going to be additional modules for audio, video and networking, but these now appear unlikely to emerge any time soon, if at all. So, whatever happens, you will need another library for your audio, and if your game engine requires video or networking (mine does not) then you'll need additional libraries for those too.
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ahmet
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« Reply #9 on: July 03, 2009, 11:40:23 AM »

Thanks friends.
I get the answer Wink
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nadjibus
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Heavy Dev Process


« Reply #10 on: August 14, 2009, 08:19:21 PM »

You are confusing 'Game Engine' with 'Game Maker' It is perfectly legal to create a game engine in TV and my favorite is:

System.StartFPS("Game Name");

Wink

-Toaster

I tried this but IDE thrown me an exception.

edit: I figured how does it work!
Code:
System.StartGame(Game_Type_FPS, UltraHigh_Graphics, SuperSmart_AI, 50_USD)

Thanks for your help!!!!
« Last Edit: August 14, 2009, 08:22:03 PM by nadjibus » Logged

micmanos
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« Reply #11 on: August 24, 2009, 02:11:20 AM »

I've talked to Sylvain and he told me that for security reasons the

System.StartFPS("Gamename");

will no longer accept plain text but the MD5 of the assembly binary code.

 Tongue
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