I finally sat down and wrote this monster. I'm using PhysX to power cloth in VB6.
It's still eartly in the development phase but I figured out the pipeline. Now I can have cloth meshes for skirts, hair, etc. In VB6!
Yep, I still use VB6 because it's just way too easy. (that's just me)
I will post my code when it's final. It's an ATL COM dll so I'm pretty sure you can use it in Net as well.
FPS is through the roof if you're wondering. The movie isn't right... look at the picture. FRAPS was hogging it most.
http://www.youtube.com/watch?v=Evx9z1I7yFE
Progress Log
Dec 18 2010 - Today I was able to add a collision object and move it from inside of VB6. I also switched to .SetGeometry to update my cloth which added some more FPS. Added movie number 2 to this message.
http://www.youtube.com/watch?v=HwNnqgB4o98Dec 20, 2010
I've been able to attach cloth to objects and move them around from within my application. A few more short steps and I'll be able to get skirts on my 3d girls.
http://www.youtube.com/watch?v=jgHB-P3J0-o