Search Home Members Contacts
About Us
Products
Downloads
Community
Support
Pages: [1]
  Print  
Author Topic: Car Game  (Read 2050 times)
flex
Community Member
*
Posts: 112


« on: May 17, 2005, 02:01:28 PM »

I want to make a car game with the ODEvehicle.
Now is my question:

How do I add meshes so the car collides with it (like a ramp)


Flex
Logged
Csakip
Community Member
*
Posts: 1008


« Reply #1 on: May 18, 2005, 02:38:55 AM »

I'm glad you like that code. Smiley
Odevehicle has an AddFixBox method where you can create a box with the desired dimensions and rotation. You can place it exactly like your tv mesh to look and work like a ramp.
More complex shapes requre to tamper with the C++ code.

There IS a small checked wall in the example at coorinates 50,50.
Logged

CsakiP
flex
Community Member
*
Posts: 112


« Reply #2 on: May 18, 2005, 10:19:58 AM »

Thanks, I already found the addfixbox.

But how do I add meshes with round shapes.??

just lik a halfpipe.


Flex
Logged
Javin
Customers
Community Member
*****
Posts: 994


« Reply #3 on: May 18, 2005, 11:07:31 AM »

If you plan on buying 6.5, I wouldn't put too much time into it.  Wink  Vehicles are built into 6.5.

http://www.Javin-Inc.com/TV65/VehiclePhysics.avi

-Javin
Logged

Come and join us on IRC for TV3D help!
Server: www.TrueVision3D.com:6667
Channel: #TV3DLicensed
(Open to both licensed, and non-licensed users.)
flex
Community Member
*
Posts: 112


« Reply #4 on: May 18, 2005, 12:04:36 PM »

Quote from: "Javin"
If you plan on buying 6.5, I wouldn't put too much time into it.  Wink  Vehicles are built into 6.5.

http://www.Javin-Inc.com/TV65/VehiclePhysics.avi

-Javin


OK  Cheesy

But I can't wait  :twisted:


Flex

<<<<EDIT>>>>
I just saw the car movie, HOW COOL!
Very very very cool I cannot wait for 6.5  Tongue

Thanks for the cool rocking movie.
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by SMF 1.1.3 | SMF © 2006-2007, Simple Machines LLC
Seo4Smf v0.2 © Webmaster's Talks