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Author Topic: Another LevelEditor  (Read 3510 times)
Vinnepin
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« on: July 07, 2005, 02:01:58 PM »

Another LevelEditor
----------------------------

So everybody is posting there level (world) editors, i thought why dont i post mine to then.

The screenshots are here:
http://s0753828.student.rivio.nl/Worldeditor/

The features is has now:
- Import / Export the level. (XML)
- Creating multiple regions
- Importing Objects that can be placed (Meshes)
  - These are filled inside the treeview
- Placing the objects inside the renderwindow
- Selecting those objects inside the renderwindow

More will follow Smiley
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Daniel Martinek


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« Reply #1 on: July 07, 2005, 02:26:59 PM »

Wow, very good work, I like the GUI, especially the Treeview and the nice Colors. I hope it works as good as it is looking  Smiley
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siddhesh
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« Reply #2 on: July 07, 2005, 02:37:45 PM »

wow !!!!! you done a great job
i like gui,that tree structure

are you writing a class to load maps developed in that level editor?
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siddhesh
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« Reply #3 on: July 07, 2005, 02:38:39 PM »

wow !!!!! :shock:  you done a great job  
i like gui,that tree structure

are you writing a class to load maps developed in that level editor?
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Vinnepin
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« Reply #4 on: July 07, 2005, 03:26:19 PM »

Hey guys, thx u like it. Its my first time building a program like this, and i have never developed games before so Smiley.

To what do u refer when u are talking about "are you writing a class to load maps developed in that level editor?". Its just an XML that holds the data from the levels, and u just import them inside the editor
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JeffWeber
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« Reply #5 on: July 07, 2005, 06:42:18 PM »

I agree, very nice looking!!!
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pizzayoyo
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« Reply #6 on: July 08, 2005, 02:22:32 PM »

Nice, not only does it look great, it looks like it has a lot of functionality!
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Vinnepin
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« Reply #7 on: July 20, 2005, 06:21:07 AM »

Some progress to report:
- Added Generation of the Water Planes.
- Support for multiple water planes
- Added texture splatting
- Multiple layer support for texture splatting
- Both has "sort of wizards" to generate the stuff.

New screenshots can be found here:
http://s0753828.student.rivio.nl/Worldeditor/
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Yukito
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« Reply #8 on: July 20, 2005, 09:16:18 AM »

whers 6.5 watermark? oO

really nice dude
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Pavel
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« Reply #9 on: July 20, 2005, 12:40:57 PM »

for a new guy u caught up real fast Wink
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Vinnepin
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« Reply #10 on: July 21, 2005, 11:37:20 AM »

Another feature added.
- Multiple Minimesh regions can now be added for the use of flowers or grass.
- This to has a sort of wizard for making the regions.

Screenshots:
http://s0753828.student.rivio.nl/Worldeditor/screeny_grass_settings.png
http://s0753828.student.rivio.nl/Worldeditor/screeny_grass.png

* Damn only forgot to implement the scale for the meshes, this will be added as soon as u read this Tongue
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