
Thank you for that answer! You understood perfectly despite my poor explaination. I ended up doing exactly what you said and I'm happy you've confirmed that it's a normal thing to do. Personally I don't think a 3D engine should retain translation data within it's mesh objects as such but TV3D is the first 3D engine that has worked for me so I am not complaining one bit. It's really fantastic. It's also nice to know someone else went through the same dilemma.