Sorry about the RVLandscape, it was a typo
R is apparently too close to T

Well you can either use the landscape as close approximation or otherwise you have to use TVMesh. TVLandscape is optimised though, so I would reconsider that if speed is an issue (especially for large terrains).
If you wish to build a mesh manually just create a new TVMesh using scene and start adding triangles. This will however be much slower to render (Unless you find a cleaver way to speed it up).