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Author Topic: Texturing Models for Games?  (Read 488 times)
zwiglm
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Posts: 129


« on: July 11, 2009, 08:54:58 AM »

Hi there

Is there a "best way" for texturing models in a game?
What are the limits of baked texture, what are the really necessary steps if you want to have the models with realtime lighting.

What are the parameters that have to be considered. I can find a lot of modelling tutorials on the net, but I can't find a decent list, of what to take care of. The pros and conts.

Cheers,
Martin
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Cheers,
Martin
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