- Forums
- Forum Help
- Search Forum
- Login
- Register
Truevision3D
>>
Game Development
>>
Game Development
>>
Shortest path
Pages: [
1
]
« previous
next »
Print
Author
Topic: Shortest path (Read 1400 times)
newborn
Customers
Community Member
Posts: 2437
Shortest path
«
on:
December 28, 2007, 12:17:37 AM »
Well, I'm sure this can help someone...
http://alienryderflex.com/shortest_path/
With code and explanations, its quite well done
«
Last Edit: December 29, 2007, 12:11:40 PM by newborn
»
Logged
ZaPPZion
Community Member
Posts: 341
Re: Shortest path
«
Reply #1 on:
December 29, 2007, 01:04:26 PM »
yea this really can be usefull, we have TVAI ofcourse, but this is truly really handy for easier stuff i think
Logged
Rynus_Rein
Community Member
Posts: 1010
Re: Shortest path
«
Reply #2 on:
January 03, 2008, 01:39:00 PM »
looks nice. But I think for implementation, it doesn't differ too mutch from regular A* algorithms (like TVAI?).
Logged
Rynus Rein
Current Project: MapX Live, Society3D
newborn
Customers
Community Member
Posts: 2437
Re: Shortest path
«
Reply #3 on:
January 03, 2008, 09:00:39 PM »
Quote from: Rynus_Rein on January 03, 2008, 01:39:00 PM
looks nice. But I think for implementation, it doesn't differ too mutch from regular A* algorithms (like TVAI?).
it does differ a lot actually...
Logged
Javin
Customers
Community Member
Posts: 990
Re: Shortest path
«
Reply #4 on:
January 22, 2008, 02:48:24 PM »
TV uses A*, and there's no method for cutting out the "middle" nodes. So with a path that's on a diagonal in a gridded area, you would go right, then down, then right, then down, etc.
Logged
Come and join us on IRC for TV3D help!
Server:
www.TrueVision3D.com:6667
Channel: #TV3DLicensed
(Open to both licensed, and non-licensed users.)
Duckstab
Customers
Community Member
Posts: 73
Re: Shortest path
«
Reply #5 on:
January 24, 2008, 04:51:03 AM »
SetGridParameters(true)
doesnt that allow diagonal in Tvai ?
Logged
Pages: [
1
]
Print
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Truevision3D Official Information
-----------------------------
=> News and Announcements
=> Development Information
-----------------------------
TV3D SDK
-----------------------------
=> TV3D SDK 6.3
===> Bugs
=> TV3D SDK 6.5
===> Bugs
===> Content Pipeline
===> Shader Development
-----------------------------
Projects
-----------------------------
=> Announcements
=> In-Development
=> Showcase
=> Recruitment
-----------------------------
Game Development
-----------------------------
=> Engine Comparison
=> Game Development
=> Companion Tools
=> Design and Theory
Powered by SMF 1.1.3
|
SMF © 2006-2007, Simple Machines LLC
Seo4Smf v0.2 © Webmaster's Talks