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Author Topic: Shortest path  (Read 1400 times)
newborn
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« on: December 28, 2007, 12:17:37 AM »

Well, I'm sure this can help someone...




http://alienryderflex.com/shortest_path/

With code and explanations, its quite well done
« Last Edit: December 29, 2007, 12:11:40 PM by newborn » Logged

ZaPPZion
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« Reply #1 on: December 29, 2007, 01:04:26 PM »

yea this really can be usefull, we have TVAI ofcourse, but this is truly really handy for easier stuff i think
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Rynus_Rein
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« Reply #2 on: January 03, 2008, 01:39:00 PM »

looks nice. But I think for implementation, it doesn't differ too mutch from regular A* algorithms (like TVAI?).
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Rynus Rein
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newborn
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« Reply #3 on: January 03, 2008, 09:00:39 PM »

looks nice. But I think for implementation, it doesn't differ too mutch from regular A* algorithms (like TVAI?).

it does differ a lot actually...
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Javin
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« Reply #4 on: January 22, 2008, 02:48:24 PM »

TV uses A*, and there's no method for cutting out the "middle" nodes.  So with a path that's on a diagonal in a gridded area, you would go right, then down, then right, then down, etc. 
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Duckstab
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« Reply #5 on: January 24, 2008, 04:51:03 AM »

SetGridParameters(true)

doesnt that allow diagonal in Tvai ?
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