hmmm that's an interesting thought.. So you're saying don't worry about it affecting which mesh I have selected, just go along with it? I suppose that could actually work.. Though, what about if a mesh is in the line of sight with the gizmo? Then I guess the user shouldn't be modifying the rotation of the mesh than if they can't click to it "cleanly" huh? hmm... Now to figure how to implement, catching the mouse button being held down and rotate if the button started being held down overtop of a rotation gizmo.. Think I might have to remove my window manager unit file from the project (otherwise it could get quite messy), especially since the editor doesn't use things like in-game chat windows, etc Thanks btw

-- StakFallT