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Author Topic: Continuous World  (Read 290 times)
StakFallT
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Posts: 127


« on: June 23, 2008, 09:00:53 AM »

I've decided to put my script implementation on hold for a little since there is one more thing that can come before that.. Continuous World'ing... Basically I'm looking to implement a method very similiar to what is used in Dungeon Siege. Each block of land (Irregularly shaped or not) has a few properties in it, they boil down to loading-coordinate-limits. For example, if player reaches halfway in such and such direction (+ or - X or Z) then begin loading the block of land corresponding to the direction they are facing (With provisions for diagonals too).

Here's my question. From the progression of TV3D I've gotten the impression that TV was going to do away with Meshes. But my thought was to use Meshes for the land and actors for any objects that could be interactive, especially since I'm not sure if Actors get as much vertex manipulation functions that meshes do. I want to know which would give me the most power for a landobject, a mesh or an actor factoring in that IF it is a mesh I should go with, will it still be around. Again I don't want to lock myself into something that's going away, but I also want the most power and flexibility. Thanks in advance! Smiley

-- StakFallT
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jviper
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Posts: 1362

Discipline in training


« Reply #1 on: June 23, 2008, 09:33:56 AM »

Never heard that TV3D would do away with meshes. I certainly don't think that's going to happen. So you could problebly count on meshes still being there.
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JAbstract.....Don't just imagine, make it happen!
Lenn
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Ivan Miskelic


« Reply #2 on: June 23, 2008, 11:17:01 AM »

Yeah, why would anyone get rid of meshes? In the future there may be objects with octrees, changes in landscapes and actors, but static meshes will always be there. The worst thing that could happen is small format/function changes but I can't imagine a single reason why "Meshes" as such would not be used? Smiley
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StakFallT
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Posts: 127


« Reply #3 on: June 23, 2008, 12:25:34 PM »

gotcha, thanks guys Smiley  Yeah I thought I remember reading something prior to 6.5's release that shadows were being added to actors as meshes were being fazed out.. guess not... good to hear, again thanks Smiley

-- StakFallT
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