I've decided to put my script implementation on hold for a little since there is one more thing that can come before that.. Continuous World'ing... Basically I'm looking to implement a method very similiar to what is used in Dungeon Siege. Each block of land (Irregularly shaped or not) has a few properties in it, they boil down to loading-coordinate-limits. For example, if player reaches halfway in such and such direction (+ or - X or Z) then begin loading the block of land corresponding to the direction they are facing (With provisions for diagonals too).
Here's my question. From the progression of TV3D I've gotten the impression that TV was going to do away with Meshes. But my thought was to use Meshes for the land and actors for any objects that could be interactive, especially since I'm not sure if Actors get as much vertex manipulation functions that meshes do. I want to know which would give me the most power for a landobject, a mesh or an actor factoring in that IF it is a mesh I should go with, will it still be around. Again I don't want to lock myself into something that's going away, but I also want the most power and flexibility. Thanks in advance!

-- StakFallT