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C++ GUI techniques
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Topic: C++ GUI techniques (Read 1440 times)
beyonder
Moderator
Community Member
Posts: 445
C++ GUI techniques
«
on:
July 15, 2009, 11:18:14 AM »
What do you who program C++ applications use to create your GUIs? I don't mean in-game... I mean your normal controls: buttons, sliders, listboxes, etc.
I know how to make them... but its such a hige pain getting everything in its place.
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"And what I saw scared me to the depths of my miserable soul. It was true, it was all a sham, it ain't real." -
The Thirteenth Floor
GD
Customers
Community Member
Posts: 384
Re: C++ GUI techniques
«
Reply #1 on:
July 15, 2009, 02:09:27 PM »
Check out Qt (
http://www.qtsoftware.com/
).
Integrates in VS, easy learning curve, free for personal use, cross-platform (KDE is based on it), years of development, etc.
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zicmaxx
Community Member
Posts: 51
Re: C++ GUI techniques
«
Reply #2 on:
October 18, 2009, 07:55:39 AM »
This my C++ GUI Project.
http://zicma.rc-part.com/bbs/viewtopic.php?f=5&t=21
you can include to your game.
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Defend Master (Action RPG Game) -
http://www.truevision3d.com/forums/showcase/defend_master_action_rpg_game_base_on_c-t20575.0.html
ZPGUI v3.0 (C++) -
http://www.truevision3d.com/forums/showcase/zpgui_v30_for_tv3d65_c_update_31012011-t17918.0.html
Hypnotron
Customers
Community Member
Posts: 1043
Re: C++ GUI techniques
«
Reply #3 on:
October 18, 2009, 09:32:42 AM »
Check out the gui used in the directx SDK demos.
Beyond that, I think it might be useful if you thought about traditional GUI for settings screens and pre-game menus as being no different than user interfaces for things like elevator buttons in your game or PDAs, security camera controls, inventory stations, etc, etc, etc.
This will help you design a GUI that is much more generic and flexible
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