I'm very glad you like it!

We don't have a website yet, but eventually we'll have to make one. I've packaged some screenies into a zip file for you, you can download it
here. Some of them are early screenshots from experimenting, some of them are more recent.
Some info on our progress: we're almost halfway finished with the engine itself, now we've a pretty nice level loader/phraser. We store the level specific information in INI file format and load/render the level accordingly. The weather, landscape, tree, 3DS/MDL, BSP and other rendering is pretty much finished now, so we can say the rendering part (the eyacandy part

) is done. Now we need to develop the collosion part a little since we have to deal with bsp AND landscape in the same level. So it needs a little experimentation. The other problematic part is AI. We almost haven't done nothing at all from it. That's why you can't see enemies on the screenies, even though we have the models already. So that's for it now. Of course I'll inform you all on our progress. We're hoping to be finished with a demo (by which we mean a playable demo) early january if not unforeseen difficulties occur.