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Author Topic: Visual3D.NET  (Read 5694 times)
dolmsted
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« on: October 09, 2006, 09:35:32 AM »

The recent Sunday paper here in Champaign, IL had a feature story on this 3D engine and its company, Realmware since they are based here in Champaign. Their engine and level editor is an upgraded version of Axiom (OGRE derivative) and  Chris McGuirk who developed Axiom has even joined their team. Their beta should be released within a few months.

The CEO is Dan Moorehead, age 19, and a student at the University of Illinois but he seems to be quite smart, driven and is able to gather talent around him.

Links:
http://www.visual3d.net/

http://en.wikipedia.org/wiki/Visual3D.NET

Since they have acquired outside investors I do not think their licensing will be cheap.
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patrickrho
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« Reply #1 on: October 09, 2006, 10:27:02 AM »

also checking this engine..
seems interesting
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Henry David Thoreau: Quotes on Vision
I would give all the wealth of the world, and all the deeds of all the heroes, for one true vision.
amiral_l
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« Reply #2 on: October 11, 2006, 04:23:05 AM »

closed beta for the end of the month.

Community edition will be available for free.

read website and some parts of forum.

Wait & see on this
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GMS0012
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« Reply #3 on: October 11, 2006, 12:49:08 PM »

any ideas of included features?

will the free edition have all features?

i contacted them and they told me the beta will be available by oct or nov...

looks great...
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patrickrho
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« Reply #4 on: October 11, 2006, 01:29:32 PM »

yeap, based on what i know, the free version is a full featured engine, except you could only use it for non-commercial purposes

it will be based on the DirectX and XNA framework...

the editor looks like it could do terrain, particle editor, shader editor, object placements, script editor, scenegraph editor, real time viewing...etc etc..

the public beta release is now pushed back to mid nov though...
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Henry David Thoreau: Quotes on Vision
I would give all the wealth of the world, and all the deeds of all the heroes, for one true vision.
GMS0012
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« Reply #5 on: October 11, 2006, 01:31:10 PM »

the answer of them:

The release window for Visual3D.NET is targeted for the 3rd quarter of 2006.  Visual3D.NET platform includes the Visual3D Architect runtime visual development and rapid prototyping environment, the Visual3D Framework, and Visual3D Engine.  Visual3D.NET is licensed per developer with annual maintenance and support subscriptions available. Also, educational, student, and free non-commercial licenses are available. At this point, we are not publicly releasing pricing details, however, you may register on the Visual3D.net site to receive an email notification when the community technology preview (currently slated for Oct. - Nov.), documentation, and further licensing details become available.  Please feel free to contact us with any further questions you may have.

i am still waiting....
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cactus3d
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« Reply #6 on: November 24, 2006, 03:15:49 PM »

i've just read that the open beta will start next month
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GMS0012
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« Reply #7 on: November 24, 2006, 03:23:03 PM »

you are right..

it will be a damn good thing..

check also this out:

http://www.neoaxisgroup.com/
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AGT
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WWW
« Reply #8 on: November 25, 2006, 07:01:33 AM »

Their Demo looks very impressive.

Edit:  :lol:  Check their forum (neoaxisgroup). The price will be within the limits of from 4000$ - 10000$.  :lol:
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GMS0012
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« Reply #9 on: November 25, 2006, 02:52:11 PM »

you want to make commercial games?

if you dont want to than it will be free
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AndrewMac
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« Reply #10 on: November 16, 2007, 09:41:25 AM »

I just stumbled upon this engine this morning, very interesting. Also, they have an impressive feature list available on the website now:

http://www.visual3d.net/Features/tabid/55/Default.aspx

Cheesy
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Hypnotron
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« Reply #11 on: November 16, 2007, 06:16:54 PM »

Their engine and level editor is an upgraded version of Axiom (OGRE derivative) and  Chris McGuirk who developed Axiom has even joined their team.

How can this be so if Ogre and Axiom were LGPL?

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Leon_
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« Reply #12 on: November 17, 2007, 05:32:22 AM »

How can this be so if Ogre and Axiom were LGPL?

Check the following, from ogre website:

Quote
LGPL
The default license for OGRE is the GNU Lesser Public License (LGPL) and is completely free of charge. The LGPL is quite a lenient license but it does come with some conditions which you should make sure you review and understand. More Details...

OUL
If, for whatever reason you feel that you cannot comply with, or would prefer not to comply with the conditions of the LGPL, from OGRE 1.4.0 (Eihort) you have the option of paying for an alternative license, the OGRE Unrestricted License (OUL). More Details...
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sybixsus
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« Reply #13 on: December 02, 2007, 12:18:42 AM »

I'm a little concerned about their art path, since they think that they have support for skinned models in .3ds format ( which simply doesn't save this information. ) I'm not convinced that .obj does either, come to that.

But yeah, if the numbers mentioned above are right, the licensing cost is far too high. That puts them in a price bracket far above engines like Unity, Lawmaker, S2, Shiva, Blade3D, which appear to have more going for them anyway.
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