· A team creates a game with UDK that they intend to sell. After six months of development, they release the game through digital distribution and they earn 15,000 in the first calendar quarter after release. Their use of UDK during development requires no fee. Upon release they would pay US $99.99 for a Royalty Bearing license. After earning 15,000, they would be required to pay Epic 2,500 (0 on the first 5,000 in revenue, and 2,500 on the next 10,000 in revenue). On subsequent revenue, they are required to pay the 25% royalty.
