Search Home Members Contacts
About Us
Products
Downloads
Community
Support
Pages: [1]
  Print  
Author Topic: Unreal3 Development Kit launched  (Read 2951 times)
Brac
Customers
Community Member
*****
Posts: 367


« on: November 05, 2009, 06:34:01 PM »

Clicky: http://www.udk.com/

i guess there is no point doing a comparison here...
« Last Edit: November 06, 2009, 07:53:36 AM by Brac » Logged
Icare
Customers
Community Member
*****
Posts: 107


« Reply #1 on: November 06, 2009, 03:18:31 AM »

And it's free  Grin Grin but it's enormous to learn how it's working !

Nicolas
Logged
Raul
Customers
Community Member
*****
Posts: 550

I like games.


WWW
« Reply #2 on: November 06, 2009, 05:35:10 AM »

·  A team creates a game with UDK that they intend to sell. After six months of development, they release the game through digital distribution and they earn €15,000 in the first calendar quarter after release. Their use of UDK during development requires no fee. Upon release they would pay US $99.99 for a Royalty Bearing license.  After earning €15,000, they would be required to pay Epic €2,500 (€0 on the first €5,000 in revenue, and €2,500 on the next €10,000 in revenue). On subsequent revenue, they are required to pay the 25% royalty.


Smiley
Logged

Lenn
Customers
Community Member
*****
Posts: 876

+/-


« Reply #3 on: November 06, 2009, 01:15:28 PM »

25%? Insanity.

A nice big bank loan for an equally good engine without roylaty would pay off at around twice the rate.

But it's a good business model for them.
Logged

TV3D 6.5 Community Docs - Read, use and please contribute!
darqSHADOW
Administrator
Community Member
*****
Posts: 2817


« Reply #4 on: November 06, 2009, 04:09:09 PM »

And don't forget the UDK is script-based.

Please note that in the future if you are posting in the Comparison Forum w/o an actual comparison then the post will be deleted.  This is not a competition announcement forum, it is for comparison against TV3D.  Thank you.

John
Logged

TrueVision3D Project Manager
The fast and simple way of 3D development.
sinisa1982
Community Member
*
Posts: 188

Siniša Abramović


WWW
« Reply #5 on: November 07, 2009, 05:34:06 PM »

My opinion is that the incredible things began to happen in the game engine scene, as I look at the year before, this is incredible.  Grin
Logged

Mithrandir
Community Member
*
Posts: 325


« Reply #6 on: December 09, 2011, 03:10:21 PM »

It's got some powerful tools but as a programmer coming from TV3D I was massively confused by the coding part.

I did like the content pipe line, light mapping tool and various features of the level editor. It would be nice to have some of these tools available in TV3D.
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by SMF 1.1.3 | SMF © 2006-2007, Simple Machines LLC
Seo4Smf v0.2 © Webmaster's Talks