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Author Topic: Unigine  (Read 21748 times)
Consta
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« Reply #40 on: October 12, 2005, 10:27:51 AM »

You can bet I will be waiting. It is necessary a tool like Unigine. Good luck with this project.
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Diesel
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« Reply #41 on: October 12, 2005, 12:30:18 PM »

Thank you. We'll do our best Cool
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Luke B
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« Reply #42 on: October 12, 2005, 04:27:04 PM »

In my view, this engine looks superb. Nice feature set, good presentation on their website (I downloaded a demo video - the graphics are amazing; a friend working on a project with me downloaded the realtime version because his comp can handle it - he says it rocks!), and the company has a good professional attitude - I asked some questions via email and I got a reply in 24 hours.

The company seems to take indie developers seriously, with the option to pay a low (yes it is considering the quality of the engine) price ($495) first, then the next sum when funding is acheived. This will work very well for our team.

Only complaint I have with Unigine is that source isn't included - hopefully the API is flexibile because they seem very focused on the scrpting system -- which to be fair itself looks very well implemented but to really make your project stand out from the crowd you need to be able to customise every little thing.

So, developers of Unigine, I will be saving my pocket money, so I can afford an indie license for 0.4 when it comes out. This seems to be the only engine out there to challenge TV 6.5, which I'll also be getting  Cheesy
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Arli
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« Reply #43 on: October 12, 2005, 05:54:59 PM »

Question: Do you have to use the Uniengine script system based on C/C++ syntax to make games with it? Or can you choose any language you want? Or is it bound to script and/or C++ only?
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Happy Coding

Arli
Truevision3D Developer
Arli@Truevision3D.com
Diesel
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« Reply #44 on: October 13, 2005, 03:53:59 AM »

For the moment Unigine supports only our embedded scripting system.
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Diesel
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« Reply #45 on: November 07, 2005, 03:38:01 PM »

But you can setup bindings to other scripting system by yourselfs, it's realizable.
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Diesel
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« Reply #46 on: January 10, 2006, 04:13:17 AM »

There are new licensing terms for Unigine. Since now you can get binary license (unlimited number of developers) for $1985. Moreover source license is now available for $4985, all of the licenses are royality-free.
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ovek
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« Reply #47 on: January 10, 2006, 07:40:57 AM »

lame.. tried the demo and it would not launch.. said my card does not have glsl support and to upgrade. radeon 9700 out of date?
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baudspeed
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Posts: 56


« Reply #48 on: January 12, 2006, 04:03:17 PM »

Yeah i think that this engine is pretty neat and if it was cheaper i might switch up. the tempatation is there with the 'grow up together' plan that they offer. 400$ they allow you to make a commercial game and then when you get paid you cna provide the balance to them.

However, I am a bit concerned about the version level   '0.4'... i cant say that i have ever released software and used anything but 1.0 versioning. anything less is beta.

But those screenshots look wicked. Tempting considering i have been waiting almost a year for 6.5 to be released. All i want is the graphics engine. I dont want to code that in dx myself.

Ill still hang on. but i hope that its worth it.
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----------------------------------------------------------
There are only 10 types of people in the world.
Those that understand binary and those that dont.
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Diesel
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« Reply #49 on: January 20, 2006, 04:30:53 AM »

Quote from: "ovek"
lame.. tried the demo and it would not launch.. said my card does not have glsl support and to upgrade. radeon 9700 out of date?


Just update your drivers to the lastest official ones.
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billythekid
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Posts: 814


« Reply #50 on: January 30, 2006, 01:46:37 AM »

Quote
Yeah i think that this engine is pretty neat and if it was cheaper i might switch up. the tempatation is there with the 'grow up together' plan that they offer. 400$ they allow you to make a commercial game and then when you get paid you cna provide the balance to them.

However, I am a bit concerned about the version level '0.4'... i cant say that i have ever released software and used anything but 1.0 versioning. anything less is beta.

But those screenshots look wicked. Tempting considering i have been waiting almost a year for 6.5 to be released. All i want is the graphics engine. I dont want to code that in dx myself.

Ill still hang on. but i hope that its worth it.


I find your whole post kinda odd. I mean if you buy TV3D now you spend more money up front but get to keep any and all profit unlike Unigine.
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BlindShooter
Community Member
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Posts: 1


« Reply #51 on: January 30, 2006, 10:02:01 AM »

Unigine is royalty-free. The U$400 now, the rest of the money later is actually for the 1985U$ version. It is actually a method of helping the indie, since you pay less for the engine in the beginning, when you get some sort of funding, you can pay the rest.
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Raine
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« Reply #52 on: January 30, 2006, 12:21:56 PM »

TV3D is so much more. I mean, look at the price. 1/10th? Nearly. And I believe 6.5 won't show just a tenth of unigine capabilities. So, numbers at hand, TV is the best choice, IMHO.
On the other hand, if you have the money there you go. Why not?
But remember, TV3D brought hope in a dark land which is DirectX land  :shock: ok just kidding, some dramatical relief ^^
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billythekid
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Posts: 814


« Reply #53 on: January 30, 2006, 02:03:51 PM »

Quote
Unigine is royalty-free. The U$400 now, the rest of the money later is actually for the 1985U$ version. It is actually a method of helping the indie, since you pay less for the engine in the beginning, when you get some sort of funding, you can pay the rest.


TV3D is still a better deal regardless, but thanks for the clarification.
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Bjoern
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Posts: 72


« Reply #54 on: February 02, 2006, 06:20:10 AM »

Well well, i dunno, i have a 6.5 license and playing around with the beta very ! successfull, but: And thats the point why im considering to buy a indie license of unigine, i dont have the time to implement sound and the gui system that unigine uses on my own in 6.5, and i dont want to wait until 6.5 is finished and has this stuff implemented. well i like 6.5 very very much, especially the properbility to program in .NET or what language i want but as it's beta it lacks some features i need at the moment. So when its done? When its done! i stil to some prototyping and research with tv3d 6.5 but as long i dont want to implement all the features on my own (which is of course time consuming) i wont use it for a project which should / can / maybe go commercial / shareware whatever. Thats a fact in the moment and will of course change with every new release of tv3d of course, but when its finished with ALL features i need, example, tv media ? tv network ? Maybe a gui? im more the "lone wolf" in the programming part, so a full SDK is more efficient and faster for me. at all, im sure, as soon as tv3d is a full sdk as the great team (they are a great team) of tv3d wants it to be (like 6.2) i bet both engines are from the quality and features nearly equal, but thats some long road to go..

just my 2 cent
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BigCountry
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Posts: 92


« Reply #55 on: February 02, 2006, 09:35:50 PM »

The SS's look very nice, and the built in GUI - that's pretty awesome. This engine is mainly for c++ coders though right? And I did not see any network (client/server) features listed on the features page.
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Borys Pomianek
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Posts: 893


« Reply #56 on: February 02, 2006, 11:10:45 PM »

Well i think that its a good option but still its not heap.

For a hobbist (for now) like me even with bigger aspirations its hard to spend even that 400 Bucks to get that pay later license.

I think best would be to have a lciense option for like 50 bucks that would be only good for non commercial software.

Then there could be an update for another 50 bucks to be able to release your software as freeware.

So i would for instance buy the 50 bucks version, prototype some stuff. if it works, continue working and when i finish it get the update to be able to release it for free.

If its good enought i would get that 400 bucks license thing.


Unigine look nice, but man, 400 bucks... that is like, you know a new Seymour Duncan Distortion Humbucker pickup for my guitar and like 9 packs of earnie ball strings, those really good ones. That is like 2 yeers of playing ;]

BP
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Bjoern
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Posts: 72


« Reply #57 on: February 03, 2006, 11:41:04 AM »

hehe well you have to set priorities ;-) you play guitar, i dont, so i can spend the bucks, and yes its a lot of course, but i hope its worth it.

for network im thinking to use raknet if the engine allows such modular programming, but what i've seen from the sourcecode examples it looks like.

yes its only c++ ...
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Raine
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« Reply #58 on: February 04, 2006, 02:47:23 AM »

I'd go with a DiMarzio, instead, Borys ^^ (jk)
[/spam]
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Borys Pomianek
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Posts: 893


« Reply #59 on: February 04, 2006, 01:48:08 PM »

Quote from: "RaineC"
I'd go with a DiMarzio, instead, Borys ^^ (jk)
[/spam]


DiMarzio are great for neck, especialy those jazz ones.

But for Bridge i think DD rocks  Cool

Anyway, i have to get something new for the neck instead of pasive emg. Ill propably go with DiMarzios.

Yeah another topick hijacked.

BP
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