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Author Topic: tv vs torque? (tv's features, questions)  (Read 11530 times)
Borys Pomianek
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Posts: 893


« Reply #20 on: February 20, 2006, 12:39:20 PM »

Quote from: "RaineC"
Let's see what'll be next. I trust the devs' work, I just hope the open beta won't take too much time to come out.
Anyway, speculating about wheter bsp is better than tv octree or viceversa is pointless at the moment. Doesn't it?  Smiley


Yes i agree.

I dont know much  about octrees but i used bsps and i dont like them too.

BP
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jviper
Community Member
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Posts: 2130

Discipline in training


« Reply #21 on: February 20, 2006, 03:15:19 PM »

It's hard to find an editor, isn't it?
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JAbstract.....Don't just imagine, make it happen!
Borys Pomianek
Community Member
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Posts: 893


« Reply #22 on: February 20, 2006, 03:31:40 PM »

Quote from: "jviper"
It's hard to find an editor, isn't it?


Naah there are tons of great editors.

Anyway despite your yoke i actually would like to pay even a lot for a really good editor. I like the editors i used to date but the guis are usually total crap.

BP
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jviper
Community Member
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Posts: 2130

Discipline in training


« Reply #23 on: February 20, 2006, 03:34:11 PM »

heh.....I problem is....no $$$$$$$$
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JAbstract.....Don't just imagine, make it happen!
Borys Pomianek
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Posts: 893


« Reply #24 on: February 21, 2006, 05:08:32 PM »

Hulk needs cash, smash punny humans ? :wink:

BP
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AriusMyst
Guest
« Reply #25 on: March 13, 2006, 07:39:10 AM »

Purely to be antagonistic. I love the way the sole person flaming in this thread is also the one calling for it to be locked. Instead of ranting at long term members and kissing dev ass billy, why don't you just recognise that the questions the thread starter asked were entirely legitimate? - when he says people helped him with his questions on IRC, he is referring to me. Whilst you can't tell from this thread, you'll be interested to know that his hostline was Microsoft.com. An he comes straight out of Seattle HQ. Since your ranting to close his thread I haven't seen him post. Nice work. Whilst I would agree with you that it is a little pointless to go on about features of 6.5 which are yet to be added into the engine. When we are discussing the bsp features of a particular game engine it is perfectly reasonable to make the assumption. An given that it is Blind making the assumption, a little respect is in order as you would be suprised the amount he contributes to this community. I have a LOT of give for Blind, and will defend him to the hilt. Especially when the person ranting against him has been here for less than a year, is unprooven in adroitness and is only doing so in an attempt to win brownie points. Nobody likes an ass kisser, least of all the devs of this SDK. Trust me on that one.
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billythekid
Community Member
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Posts: 814


« Reply #26 on: March 14, 2006, 01:39:26 PM »

Umm how am I kissing ass?

adroitness
# Dexterous; deft.
# Skillful and adept under pressing conditions.

I had to look that up. Smiley I do agree Im not "proven" to anyone here, but I dont think I need to be. If you must know Im working on an academic FPS that teaches chemistry (I know strange concept). It may turn into a commercial product which will be done in 1-2 years. I dont think I have proven myself because I dont release a bunch of demos to show off. I am not saying there is anything wrong with that, I simply dont find the need or the time to do that.

And I agree I was a bit harsh on BlindSide, sorry.

Cheesy trailer:
http://web.ics.purdue.edu/~pedela/CriticalMassTeaserLow.wmv

P.S. Your getting much more diplomatic with your flaming/counterflaming. Smiley
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AriusMyst
Guest
« Reply #27 on: March 14, 2006, 01:48:24 PM »

Quote from: "billythekid"
Can one of the devs lock this? We do not need ANOTHER torque vs tv3d thread.


Quote from: "billythekid"
No they havent been locked, but I think this one should be.


( from another thread, in relation to me ).
Quote from: "billythekid"
Nah. Someone has to stand up to bad behavior.


I was merely trying to suggest that as you don't have moderator priveledges it may be wise to allow the devs to pick and choose which threads they lock, delete and deem to be "bad behaviour". Acting like a goodie-two-shoes is ass kissing, any way you spin it.


Edit:
Thank you, i'm trying to be more diplomatic. An no, you don't need to be prooven, I am sure you are a perfectly adept programmer. My point is merely that as Blind very often produces work and helps out the new guy on IRC, a little more respect was in order. I know I can be harsh too in my posts, thats actually a condition of mine which is why recently I have bee trying to post sparingly. But I am always very aware of the productive people within the community and I try to give them a bit of respect, even when I disagree. I was just trying to say that you should do the same unless you are willing to play on the same field so to speak. As for the ass kissing thing, that is purely because I hated your "bad behaviour" comment from earlier and wanted to lay a dig. Sorry, its just I think we are essentially working on the same side an it annoyed me a little.
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billythekid
Community Member
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Posts: 814


« Reply #28 on: March 14, 2006, 01:53:22 PM »

Reread my post. And I disagree with the ass kissing analysis. If you want to discuss why I said what I said to you in that other thread, PM me. No need for the others to be bothered.
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AriusMyst
Guest
« Reply #29 on: March 14, 2006, 01:57:59 PM »

I was editing as you posted. Tongue
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ghostryder
Community Member
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Posts: 5


« Reply #30 on: August 22, 2006, 01:40:00 PM »

I'll try to get the thread back on topic Smiley

I've been looking at Torgue for some time. As mentioned concidering any features not available is foolish. The safest and most sure way to pick an engine is to use the release that is stable and to not count on any features promised that is still in beta. What you have is what you have.

Though octree is nice to have it's not a must have. Octree has many disadvantages as BSP depending on what your doing, especially when working on underground dungeons. Here BSP fairs much better and gives good results much faster. It alsi has the advantage of rendering very fast on old systems and being much easier to line up seemless textures. Like wine, sometimes old is good Smiley

However if I was working on outdoor levels I'd want octree hands down. I could get results in BSP but it would take a myraid of tricks that would create a lot of work. In a perfect world therefore the engine really needs seemless use with both formats such as engines like irrlict. If an engine really wants to boost about culling this really is the the top dog. Since currently neither torgue nor TV3d can do that then your real pluses and minuses depends on what your doing.

As for torgue our team decided against it for other reasons. Cost. Bang for the buck is just not there. Like Dark Basic pro they get you on the plug-ins.$500 for the engine, $250 for the lights plug-in, $995 for multiplayer---it goes on and on. You can't pick the INDY picks as they forbid making any money-so you have to pick the comercial ones.

Aside from the obvious money issue torgue does have very good documentation. The book is well written and aimed at the older release and doesn't even touch on accessing the source code but on the lower level development it is done very good. Thousands of other tutorials skattered throughout the forums and it becomes very clear TV3d has a very long way to go to catch up in this dispartment.

In  fact I believe it's the documentation and community base that continues to keep torgue the number one engine on devmasters, because technically there are a lot of better engines listed. Getting 'how to' information is paramount to any project. Fail in this area and people look elsewhere.

So if anyone is trying to pick between the two my advice is first ignore the feature list, don't count on anything not already out and tested, look at your skill level and your pocket book. And see which is better for what you want to do.
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Red Ocktober
Customers
Community Member
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Posts: 19


« Reply #31 on: September 21, 2006, 09:44:49 AM »

a few misconceptions in your post above Ghost...

Quote
$500 for the engine, $250 for the lights plug-in, $995 for multiplayer---it goes on and on.


where did you get these numbers from... they are all totally wrong... go to the web site and look at the current license cost, and the cost of the lighting add on... i think you'll see that your decision was made based on bad information...

Torque cost $100 to license, and the TLK is $50...  and multiplayer networking is built in...

Quote
look at your skill level

that is the most relevant part of your post i would say... that and your determination as far as learning it... which, i guess is true of any development tool...

--Mike
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