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Author Topic: TV vs DEVLIB... OGRE3D...G3D  (Read 6276 times)
Gladius
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« on: March 29, 2006, 03:40:08 AM »

does anyone use DEVLIB... i downloaded the package and it looks good...
personnally i found that it's  very well documented (coding rules, api referecne, developper guide..),  but support is provided just for c++ (VC  and DEV CPP   )...

any other comparison information is welcome...
(comparison also with G3d and OGRE3d)
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Mixael
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« Reply #1 on: June 09, 2006, 12:50:28 PM »

Sorry, Gladius. but I don't visit this part of the forum much...I'd like to look at DEVLIB, but don't feel like searching for it...any chacce you have a quick link?  (If not, I'll look at it this weekend)

Michael

(Oh, btw, I'm not gonna replace TV, but would still like to look at it, as it MAY be useful for a Linux port of my project)
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rootsage
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« Reply #2 on: June 09, 2006, 03:14:51 PM »

DEVLIB can be found at http://www.devlib-central.org
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Mixael
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« Reply #3 on: June 09, 2006, 03:26:08 PM »

Thanks rootsage.  (I'd already forgotten that I posted in this thread!)
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Rynus_Rein
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« Reply #4 on: June 09, 2006, 08:02:41 PM »

I don't see any screenshots which impress me. Looks very q3a/ut to me. The feature list doesn't impress me too. Has a some third-party-like imported features, but nothing 'really' impressive 3d stuff.
In the tech demo I didn't see anything TV3D can't produce.
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Rynus Rein
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Mixael
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« Reply #5 on: June 09, 2006, 08:14:27 PM »

I looked at it, but didn't download anything.  (My system at work has a bare-bones on-board graphics card - NO 3d support.  Software rendering BARELY works, but I don't really use it to develope graphics apps.  Mainly for email, work-order retrieval/sign-off, and stuff like that.)

I was almost impressed enough to get it and try it, until I checked the forums out...over-run with porn spam...and not even an attempt (that I saw) to control it.  I may still check it out more in depth, but for noting more than to say that I DID try ti.

Michael
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GD
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« Reply #6 on: June 10, 2006, 06:05:26 AM »

DevLib's last news post was Monday, 13 June 2005 which says everything.
One thing I like is cross platforming, nothing else...
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Mixael
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« Reply #7 on: June 10, 2006, 06:22:47 AM »

I got the tech demo and wasn't impressed.  And the forums are dead (except for the spam in them), with almost NO legit posts in a year or so.  I think it would be safe to say that DevLib is probably not something that's worth the effort.

Michael
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skatehead
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« Reply #8 on: June 13, 2006, 11:27:27 PM »

ogre is way better than truevision

and its open source, and is updated more than once ever 5 years...
and because of this, it actually has an active community...

on the other hand, i like truevisions documentation better
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Mixael
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« Reply #9 on: June 13, 2006, 11:47:11 PM »

Quote from: "skatehead"
ogre is way better than truevisionr


Uh, could you be a BIT more specific?  (in all honesty, I've never used Ogre, so...)

Open source doesn't always mean better quality.
Frequency of updates may just mean alot of bugs that need fixed.

And I was thinking that THIS is a pretty active community.

Documentation?  Well, that is only as good as the person reading it Smiley

Michael

PS   I'm not trying to be argumentative or pick a fight, just discussing this stuff.  And besides, the "which is better" debate comes down to individual perception of the alternatives and opinion.  Ta-ta.
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rootsage
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« Reply #10 on: June 14, 2006, 02:36:17 AM »

Quote from: "skatehead"
ogre is way better than truevision

and its open source, and is updated more than once ever 5 years...
and because of this, it actually has an active community...

on the other hand, i like truevisions documentation better


If you had access to Beta you'd see that they update quite a few times recently...
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potato
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« Reply #11 on: June 14, 2006, 09:51:54 AM »

That and TV's documentation isn't actually THAT great...

... Plus last time I checked our community is far more active (and helpful, I might add) than OGRE's.

Every year or so I go through my "is TV the ONE?" phase, and I go shopping/hunting for new engines. Invariably it always leads back to TV. There's simply nothing out there that is as quick and as easy.

OGRE may be powerful and chock full of features, but its usability is crap, and the extensibility of the engine (a good thing) leads to a lot of confusing and illogical interfaces (a bad thing).
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BlindSide
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« Reply #12 on: June 15, 2006, 08:58:06 AM »

Quote from: "potato"

Every year or so I go through my "is TV the ONE?" phase, and I go shopping/hunting for new engines. Invariably it always leads back to TV. There's simply nothing out there that is as quick and as easy.


Same here - I am constantly re-evaluating both TrueVision, and several other engines out on the market. If I hear about an engine, I always check it out, and if possible try it out. But like Potato has said, invariably I end upcoming back to TrueVision.

Honestly there isn't a lot OGRE can do that TV can't. Also, both appeal to different audiences - ogre may be open source/use opengl and dx (something I wish TV could do), but TV will work with any com/atl language around. Also, TV is being integrated with Microsoft's new XNA architecture, so you'll quite possible see TV products available on the XBOX.
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Nelson
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« Reply #13 on: June 23, 2006, 08:50:03 PM »

From having used Ogre I find that it's a great engine, very powerful and flexible. Has a unified mesh/material system which is always good and is very nice in graphics. However it is plugin oriented resulting in me needing INSANE amounts of DLLs to get the job done. It has bad .NET support (Sad) and it's a little complex for people fresh into 3D programming. In the end though that complexity turns into flexibility in terms of what can be done with the engine.

TV3D is more oriented torwards making a game with no strings attached in the simplest most elegant manner. 6.5 (having not used it) seems like a great engine and I'd say it's better than Ogre in some areas and vice versa.
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