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Author Topic: TV3D VS Revolution3D  (Read 10221 times)
gappy_
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« on: November 30, 2004, 08:23:07 AM »

I've known this engine about 1 hour before I post this forum. One of my friend suggest it.  I wonder what is/are difference(s). If anyone know this engine ,so I won't loss my time to continue my project in TV.
 :?:
    I still love TV very much but I only wonder.   :?:
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  By Gappy
Xanatus
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« Reply #1 on: November 30, 2004, 08:50:03 AM »

I nerver tried Revolution3D because i heared that it is just a worse copy of TV3D.
A rumour even says that Revolution3D's first version (vb) was based on a stolen code from TV3D. Well, as far as i know, Revolution3D has been also rewritten with C++ as well as TV3D. I don't know anything about it's capabilities today.
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AriusMyst
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« Reply #2 on: November 30, 2004, 09:04:22 AM »

Quote from: "Xanatus"
I nerver tried Revolution3D because i heared that it is just a worse copy of TV3D.
A rumour even says that Revolution3D's first version (vb) was based on a stolen code from TV3D. Well, as far as i know, Revolution3D has been also rewritten with C++ as well as TV3D. I don't know anything about it's capabilities today.


Same, i've never bothered it with it for the same reasons. I think a couple of the devs from it used to be tv devs. Not sure though, i tend not to pay attention to the rumour mill.
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BYTE-Smasher
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« Reply #3 on: November 30, 2004, 09:50:08 AM »

yah... trying to compare tv3d with rev3d is likely to start a flamewar.... rev3d aparently devolved from an early version of tv3d.... the feature list is minimal, and it's struggling to get proprietary things working like BSP support.... TV3d on the other hand, already has those features, and the devs have moved on to better things....

that's one thing about stolen source... you're never gonna put out a better product than the one you stole from.... unless their project dies... and even then, you're working with source you didn't write yourself, therefore you will never completely understand it...
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BYTE-Smasher
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« Reply #4 on: November 30, 2004, 09:52:33 AM »

hehe... I just noticed I'm a "tv master" now  :lol: ... I still feel like a newb  :wink:
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tweakbox
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« Reply #5 on: November 30, 2004, 09:57:34 AM »

I don't know what the history is on r3d, but I did use it for awhile.  It's a lot like TV, to the point that I thought they were nearly the same thing.  But things like mesh handling are really screwy (by which I mean if you want an guy and a house, you use the same object and have to switch focus between the things inside the object to use them).  There are really just a lot of really screwey things with it.  TV is much better, much more stable, and overall, much easier to understand.
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EzikialX
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« Reply #6 on: November 30, 2004, 10:00:14 AM »

considering it's a small community with one programmer, i think it's doing quite well. Meant for small projects.  It has no license fee attached.
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newborn
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« Reply #7 on: November 30, 2004, 10:12:22 AM »

Revolution3D is a great engine. It has alot of what TV3D has: landscapes, rendering, meshes, actors, sound, etc. It also supports multiple languages: VB and Delphi. They redid their website so I'm not sure where to find any usefull information towards new directX9 features such as shaders, lighthing, etc.

[BACKGROUND STORY]
Back in the old days (2-3 years ago), Rev3D used to be the biggest TV3D competitor. It was a time of war between to engines and between communities (ie: I piss further than you do). The face of the TV team changed and the new management decided to close down the source, some of us grew sad or angry. Some left for Revolution3D, some others stayed to see what would the future be holding. It only took a couple of weeks to see that Rev3D wasn't evolving as fast anymore.
[/BACKGROUND STORY]

They (Rev3D) grew popular when Simon (the main project leader, coder, whatever) got in touch with Microsoft and they gave him quite a big window of opportunity on a project. But with the new revision of the whole TV3D project, which became a solid commercial compagny, the redesign of the website and the upcoming TV3D 6.5, I don't think there wont be any competition between TV3D and Rev3D.

I tried it many times but in the end, with all the internal pointers, I did not felt as free to do whatever I wanted with the Rev3D engine as when I toy with TV3D.
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PowerSlave
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« Reply #8 on: November 30, 2004, 11:15:32 AM »

Quote from: "newborn"
(ie: I piss further than you do)


ROFTL :lol:
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PowerSlave
BYTE-Smasher
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« Reply #9 on: November 30, 2004, 11:37:07 AM »

Wow... now I feel stupid... i had no idea that tv3d used to be open source... I guess I fell for the gossip :oops:
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tweakbox
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« Reply #10 on: November 30, 2004, 12:09:40 PM »

I think I first saw TV3D Code on Planet-Source-Code.com but I can't remember.  I was kind of amazed when I saw tv a few years after that as an actual, company and engine that kicked some major ass.

I wasn't saying that R3D Sucked in my earlier post.  It's just my personal experience that some of the ways you have to handle things are just plain weird.  I don't exactly know how to explain it though.
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gappy_
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« Reply #11 on: November 30, 2004, 12:43:05 PM »

Quote from: "BYTE-Smasher"
yah... trying to compare tv3d with rev3d is likely to start a flamewar....


   Uh oh ..Err, I don't know about the conflict between tv3d and rev3d. You know that I've just come for only less than a year.I'm only ask what I am wonder. I'm not trying to generate the "flamewar"    :oops:
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  By Gappy
BYTE-Smasher
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« Reply #12 on: November 30, 2004, 12:45:39 PM »

Quote from: "gappy_"
Quote from: "BYTE-Smasher"
yah... trying to compare tv3d with rev3d is likely to start a flamewar....


   Uh oh ..Err, I don't know about the conflict between tv3d and rev3d. You know that I've just come for only less than a year.I'm only ask what I am wonder. I'm not trying to generate the "flamewar"    :oops:


I wasn't indicating that you were gappy Tongue.... I was just pointing out that it's a touchy topic around here... I've seen arguments break out over r3d before....
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Waterman
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« Reply #13 on: November 30, 2004, 07:03:24 PM »

One thing good with R3D though: Afaik it has a very consistent naming convention for it's API calls. A bit of that well known German Precision. I liked that.
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Eric
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« Reply #14 on: December 01, 2004, 01:07:16 AM »

@tweakbox: yea, there used to be(or still are) a couple TV3D submissions on PSC. (altho only 1 I think from the dev team).

Rev3D was actually started as an engine before TV3D if I recall correctly, but TV3D I think has definitely come out ahead in the long run.  When it was open source there were so many problems that closing the source I think really was necessary.  Around TV 5.8, rev3d and tv3d were quite similar in performance and features, but now with 6.0 and especially 6.5 I think tv3d has a solid lead.  Thats not to say that R3D is bad, it is a good engine, but personally I have always preferred TV3D.  When TV and R3D were vocal rivals, I think the engines were extremely similar(some say TOO similar...) and which one was best really depended on your project and which API felt better to you.  

TV3D started as a collection of tutorials for doing 3D directx stuff in VB.  Back then you had to use a 'hacked' type lib from Patrice Scribe which exposed DX (this was DX5 or 6) to VB.  I remember making a triangle on my screen and it was 2 pages of code  Cool.  Sylvain started using the type libs and making small tutorials on how to do this and that and one day he decided to culminate his knowledge into a single project -truevision3d engine.  We've been through several sites and forums over the years and many people have come and go, but there are a lot of guys around from several years past and it still amazes me how far TV has come over the years.

Hats off to the TV3D team for giving me a hobby these past 7 or so years Smiley
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xorix
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« Reply #15 on: December 01, 2004, 06:07:10 AM »

3 years ago I was searching for a 3D engine .. and after some engines I didn't like [or waaaay too expensive ones] I found Rev3D .. I played with it for like 3 or 4 weeks ..
I found out that it has some bugs and I had the feeling they [he, Simon] are moving too slow to fix them .. so I search a little bit more .. and I found TV3D .. it was v5.4 I think .. at that time the power of those 2 engines and also the docs [rrrr ...] were about at the same level [for me .. a newb] ... but TV3D was moving like a fix per week .. good community .. so it was very easy to choose ..
after a few months I took another look at Rev3D [it was when they had a nice demo on MS site] .. I felt like the engine was somehow way behind v6.0 .. than I didn't bother to check on Rev3D progress ..
ehh ..
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nitro
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« Reply #16 on: December 01, 2004, 08:44:27 AM »

OK R3D is behind TV3D,
but when you see screenshots sections
they are a lot of cool things developped
a lot more than TV3D shwocase,
and some of them are looking very polished not simple demos.

Strange !

Huuu AriusMyst , don't start a war
that's just an observation , i've not said R3D is better,
i know about it and it is very behind TV3D.
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AriusMyst
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« Reply #17 on: December 01, 2004, 11:16:21 AM »

Quote from: "nitro"

Huuu AriusMyst , don't start a war


Hmm, thats the second such comment. Look back over your posts an threads. You'll see i was one of the few people that never actually flamed you. If anything i tried to give you advice on how not to get flamed.  :roll:
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darqSHADOW
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« Reply #18 on: December 01, 2004, 12:11:18 PM »

Quote
OK R3D is behind TV3D,
but when you see screenshots sections
they are a lot of cool things developped
a lot more than TV3D shwocase,
and some of them are looking very polished not simple demos.


You also need to realize that Simon does not police his site like I do here.  Many of those screenshots are not made using Rev3d.  Some of them are "this is what I want my game to look like" shots, where some of them are simply uploaded as filler.

Trust me when I say this, there are far more commercial, completed products using TV3D than Rev3D.  Take a look at Maximum Football, which was played at a CFL football game over the jumbotron.  Or SafeSim, a complete truck driving simulator that's being used by places all over to train new drivers.  Eagle Lander 3D was featured on the History Channel, and was actually tested by Gene Cernan, commander of Apollo 17.

When I launch the new website makeover, I will be including more links to existing products, and screenshots.

DS
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xorix
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« Reply #19 on: December 01, 2004, 03:35:28 PM »

hmm .. I tried to post a reply earlier but I had some trouble with my connection ..
only about one point: about the screenshots .. and not only about Rev3D or TV3D but generally speaking screenshots of software packages ..
from my point of view the screenshots/slides/testimonials or even demos without sources are not so important  cause you can't see the effort .. I mean it's more important what I can do with a software tool and not what it could be posibly done with it ..  Tongue
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