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Author Topic: Tv3D vs DirectX  (Read 2915 times)
cactus3d
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« on: November 24, 2006, 03:13:52 PM »

Hello,

I just would like to get some other points of view, i'm a professinal computer programmer with very little games' experience.

I'm just a hobbiest and i work on my projects 5 hours/week or less (i 'd like to have more time...)

I like tv, my only problem with it is its lack of tutorials... i'm 100% sure that the engine can do a lot more than what i'm able to do with it... the forum is very good, i always get plenty of good answers for my questions... but i may not be asking the right questions...

I understand the use DirectX implies in writting at least 20x more lines of code...  but there are so many books out there, and if one day (that's an unlikely event) i decide to shift my career maybe DirectX experience would be more valuabe than tv3d experience...

so i ask, for people under MY circunstances (truth is relative) wouldnt be better go for Directx?

tks
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pizzayoyo
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« Reply #1 on: November 24, 2006, 03:47:49 PM »

IMO no. TV3D is built upon DirectX and simplifies its features, along with providing much more in stability, features such as collision and physics (6.5), and a system for easily adding objects and changing scene properties.

DirectX is simply much lower-level. I can't imagine much you can do in pure DX that you can't do in TV.
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cactus3d
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« Reply #2 on: November 24, 2006, 04:17:42 PM »

Hi,

I know tv is very good and that with it i could do anything i want, the only problem is that i don't know where to look for more information on how to use it!
That's the only reason why i'm considering buying some DirectX books (and the reason why i don't own a tv license since it's really inexpensive).

Other thing is, i have my own way of doing things but i'm sure that there are better ways to implement things like gravity, collision and etc... there must be since i'm a very crappy game developer ;p

tks for your answer
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BlindSide
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« Reply #3 on: November 24, 2006, 08:48:31 PM »

If you learn TV3D, and more than just use it, but understand how it works, then you'll end up with a fairly good understanding of how DX works. TV is, afterall, an extended wrapper for DX.

However, you're right about actual DX expiriance - nothing can really top that. I've written applications in both dx and ogl (I'm much more partial to ogl, I find it easier to work with), and it can be a real pain. You'll quickly learn to appreciate engines such as TV and others out there. But don't let that discourage you - definately go and give it a shot!
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