- Forums
- Forum Help
- Search Forum
- Login
- Register
Truevision3D
>>
Game Development
>>
Engine Comparison
(Moderators:
Waterman
,
Mithrandir_
,
beyonder
,
ZaPPZion
) >>
Tv3D vs DirectX
Pages: [
1
]
« previous
next »
Print
Author
Topic: Tv3D vs DirectX (Read 2915 times)
cactus3d
Customers
Community Member
Posts: 127
Tv3D vs DirectX
«
on:
November 24, 2006, 03:13:52 PM »
Hello,
I just would like to get some other points of view, i'm a professinal computer programmer with very little games' experience.
I'm just a hobbiest and i work on my projects 5 hours/week or less (i 'd like to have more time...)
I like tv, my only problem with it is its lack of tutorials... i'm 100% sure that the engine can do a lot more than what i'm able to do with it... the forum is very good, i always get plenty of good answers for my questions... but i may not be asking the right questions...
I understand the use DirectX implies in writting at least 20x more lines of code... but there are so many books out there, and if one day (that's an unlikely event) i decide to shift my career maybe DirectX experience would be more valuabe than tv3d experience...
so i ask, for people under MY circunstances (truth is relative) wouldnt be better go for Directx?
tks
Logged
pizzayoyo
Customers
Community Member
Posts: 1423
Tv3D vs DirectX
«
Reply #1 on:
November 24, 2006, 03:47:49 PM »
IMO no. TV3D is built upon DirectX and simplifies its features, along with providing much more in stability, features such as collision and physics (6.5), and a system for easily adding objects and changing scene properties.
DirectX is simply much lower-level. I can't imagine much you can do in pure DX that you can't do in TV.
Logged
PlanetX Map Editor 1.2 Discussion
Download Now!
cactus3d
Customers
Community Member
Posts: 127
Tv3D vs DirectX
«
Reply #2 on:
November 24, 2006, 04:17:42 PM »
Hi,
I know tv is very good and that with it i could do anything i want, the only problem is that i don't know where to look for more information on how to use it!
That's the only reason why i'm considering buying some DirectX books (and the reason why i don't own a tv license since it's really inexpensive).
Other thing is, i have my own way of doing things but i'm sure that there are better ways to implement things like gravity, collision and etc... there must be since i'm a very crappy game developer ;p
tks for your answer
Logged
BlindSide
Customers
Community Member
Posts: 760
Tv3D vs DirectX
«
Reply #3 on:
November 24, 2006, 08:48:31 PM »
If you learn TV3D, and more than just use it, but understand how it works, then you'll end up with a fairly good understanding of how DX works. TV is, afterall, an extended wrapper for DX.
However, you're right about actual DX expiriance - nothing can really top that. I've written applications in both dx and ogl (I'm much more partial to ogl, I find it easier to work with), and it can be a real pain. You'll quickly learn to appreciate engines such as TV and others out there. But don't let that discourage you - definately go and give it a shot!
Logged
Pages: [
1
]
Print
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Truevision3D Official Information
-----------------------------
=> Development Information
-----------------------------
TV3D SDK
-----------------------------
=> TV3D SDK 6.3
===> Bugs
-----------------------------
Game Development
-----------------------------
=> Game Development
-----------------------------
Projects
-----------------------------
=> In-Development
=> Showcase
=> Recruitment
=> Announcements
-----------------------------
Truevision3D Official Information
-----------------------------
=> News and Announcements
-----------------------------
TV3D SDK
-----------------------------
=> TV3D SDK 6.5
-----------------------------
Game Development
-----------------------------
=> Engine Comparison
-----------------------------
TV3D SDK
-----------------------------
===> Shader Development
===> Content Pipeline
===> Bugs
-----------------------------
Game Development
-----------------------------
=> Companion Tools
=> Design and Theory
Powered by SMF 1.1.3
|
SMF © 2006-2007, Simple Machines LLC
Seo4Smf v0.2 © Webmaster's Talks