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Author Topic: TV3D vs Any Other 3D Engine  (Read 16521 times)
nitro
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« Reply #20 on: November 07, 2004, 05:55:13 PM »

because i thaught this thread was to compare , and bring ideas ,
not only to say : TV3D is great !
we already know that and a topic is not necessary to say it !
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AriusMyst
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« Reply #21 on: November 07, 2004, 06:19:54 PM »

Quote from: "nitro"
because i thaught this thread was to compare , and bring ideas ,
not only to say : TV3D is great !
we already know that and a topic is not necessary to say it !


It is to compare, the reason people jumped on you was because what you were saying was incorrect. I've made foo-pars too in the past, just roll with it man.
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tagget
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« Reply #22 on: November 07, 2004, 09:37:09 PM »

Quote from: "nitro"
and i have really fast tested  some i don't liek and find too limited :
jamagic,reality factory, genesis , power render etc ...

If you fast tested these, it's not really fair to say you don't like them and that they're too limited.

Genesis3D was the first engine I used and was far from limited, I have seen it in action in FPS, RPG and applications. Mattel has also used it for a barbie game. Although it's terrain isn't too fast, it is extremely fast at indoor rendering. It even comes with your highly sought after world editor. If you searched their site/forums you would have noticed it is available for C, C++ and VB.

Reality Factory is not an engine, it's an open source wrapper for Genesis3D. It is worked on by community members because the original creators of Genesis3D began making Genesis3D 2.0 (Jet3D) which ended up becoming Wild Tangent's Game Driver. Reality Factory adds more features and doesn't require any programming to make a game and have recently added normal mapping, sphere mapping, environment mapping and bumpmapping.
Like AriusMyst said, these are game engines.

The reason I moved from Genesis3D to Truevision3D was because Genesis3D was getting too old and WildTangent's Game Driver (now Web Driver) didn't offer as many features as Truevision does and Truevision makes 3D programming easier and faster.

Please STOP hitting enter and using colons all the time because it makes your posts too hard to read and most of the time I skip over and don't read them because of it.
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JohnPierre
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« Reply #23 on: November 07, 2004, 09:47:59 PM »

lol, too many exclamation points as well, i can't tell the difference between a declarative/exclamitory statement
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A computer once beat me at chess, but it was no match for me at kick boxing.
Mutos
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« Reply #24 on: November 07, 2004, 11:36:21 PM »

Hi all,


Same as WEst again :lol:, but to be more precise, the only engine I found that can compare to TV3D is WildTangent. Only WT uses proprietary file formats, and is slower than TV3D.

All the others I tested I fast tested them because they showed very early to be inadequate for my need. Two main reasons : no VB6 interface or too difficult to use.
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Benoît 'Mutos' ROBIN
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houde
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« Reply #25 on: November 08, 2004, 12:32:16 AM »

Quote from: "Mutos"
Hi all,


Same as WEst again :lol:, but to be more precise, the only engine I found that can compare to TV3D is WildTangent. Only WT uses proprietary file formats, and is slower than TV3D.

All the others I tested I fast tested them because they showed very early to be inadequate for my need. Two main reasons : no VB6 interface or too difficult to use.


Get used to this... VB6 is not a language you will find on many engines (that are still being upgraded or new), they are usually evolving to .NET or simply staying with C++ .. thats why alot of ppl like TV3D =)
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Mutos
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« Reply #26 on: November 08, 2004, 01:45:14 AM »

Hi all, hi houde,


Thanks for the reply Smiley For now I've settled w/ TV3D & VB6, I'm comfortable w/ these tools & I won't move too soon. Anyways, there IS some VB6 gamedev out in the web and some are even very good, ol' Bruneras wouldn't object :lol:

Eventually I'll go .Net but it'll be at my own pace. I'll wait till I can either get a free VS licence or use #dev w/ TV3D, that is, at 6.5 rollout. Even if I get a free VS licence I still may use #dev as it's so simpler to use :lol: This would mean rewriting everything from the ground up but I've already planned that as the app'll need it anyway.

Practically, I may go on w/ my 1.xx codebranch to further research features, add a 2.xx codebranch in VB6 w/ OOP and Implements, then manually convert the already OOP 2.xx into a 3.xx VB.Net codebranch.
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Benoît 'Mutos' ROBIN
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houde
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« Reply #27 on: November 08, 2004, 03:04:34 AM »

Quote from: "Mutos"
Hi all, hi houde,

Thanks for the reply Smiley For now I've settled w/ TV3D & VB6, I'm comfortable w/ these tools & I won't move too soon. Anyways, there IS some VB6 gamedev out in the web and some are even very good, ol' Bruneras wouldn't object :lol:

Eventually I'll go .Net but it'll be at my own pace. I'll wait till I can either get a free VS licence or use #dev w/ TV3D, that is, at 6.5 rollout. Even if I get a free VS licence I still may use #dev as it's so simpler to use :lol: This would mean rewriting everything from the ground up but I've already planned that as the app'll need it anyway.


yup. there are alot of old engines using vb6.. even TV3D was built on VB6 in old times :| but I meant every new engines or those that are still updated. There may be new engines you can work on with vb6, but there are not alot that's what I wanted to say Tongue

Btw, you can get a free version of VB.NET, search on the forum theres a thread on this... There is a special version Microsoft released that is free... and it seems that it looks like the "standard" version.. you must be limited on something i don't know what but the compilator is there Cheesy
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nitro
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« Reply #28 on: November 08, 2004, 06:21:19 AM »

well ; i know very well genesis engine and reality factory are outdated and that
justly the reason i moved out after tested it !

ok , i think i was wrong about some other things about what i said !

well some people said : they would want to see some work done with TV3D :
no problem , just wait some weeks (3,4):
because i want a lot lightmapping for an iindoor level and i'm searching a good and
TV3D compatible lightmapper/inetrior map editor : valve 3.4 ??
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ShuR
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« Reply #29 on: November 08, 2004, 08:19:02 AM »

Well, I tried Genesis, that is, I tried Wink But having good skills in Delphi, but little knowledge in other languages, it is hard to find an engine that can work natively, so I moved to Truevision3D. There is however an annoying bug with Delphi and borderstyle changing, but the engine is improving, and with 6.5 there is no more such bug (as far as I know). I guess I'll do my job with TV3D, and I think I'll buy a license as soon as my project hits some milestones. 'cause TV3D is just for me Smiley
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AriusMyst
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« Reply #30 on: November 08, 2004, 08:27:02 AM »

Quote from: "ShuR"
Well, I tried Genesis, that is, I tried Wink But having good skills in Delphi, but little knowledge in other languages, it is hard to find an engine that can work natively, so I moved to Truevision3D. There is however an annoying bug with Delphi and borderstyle changing, but the engine is improving, and with 6.5 there is no more such bug (as far as I know). I guess I'll do my job with TV3D, and I think I'll buy a license as soon as my project hits some milestones. 'cause TV3D is just for me Smiley


Yea, that bug is too do with left over vb code iirc, so it wont be present in 65 as thats all c++. As for license buying, im just waiting for some cash to go into my bank, this time next week hopefully i'll be a full license holder Cheesy

( an its not often i find software worthy of my cash )

Edit: Just to add to this, one of the other things i really do love about this engine has nothing to do with its implementation or features but its community. I've been here for almost a year now an i feel as though i've been here for decades. Everybody, for the most part, has been kind an welcoming. An also more than willing then to help me out when i get stuck, I came here with a limited knowledge of things having only dabbled in 3d-dev before. I know feel that i've learnt so much an its all due to this community. I'm no guru, but i'm learning fast an without this community i don't think id be as far along as i am. Id also like to note as somebody else mentioned that the tv devs are the best around for actively taking part in the community an there willingness to help out non-licensed users is simply amazing.
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KingMordecai
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Posts: 5


« Reply #31 on: December 14, 2004, 06:41:03 AM »

Unreal Engine 2 costs around US $750,000 for the Royalty-Free License.

What do you think their New Super-Duper Engine 3 is going to cost? Less Money? I dont think so.

Can you say OUCH!

Thanks
KM

** Edit Spelling **
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pizzayoyo
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« Reply #32 on: February 06, 2005, 11:56:14 AM »

why don't you try Cartography Shop 4 nitro?

I just bought it it has full lightmaps (easy to use).

Hammer 3.4 is not supported because its bsp type is different than all others and 6.5 will not have bsp support.
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GoodVillain
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« Reply #33 on: February 06, 2005, 02:12:04 PM »

Hammer BSPs work in 6.2.
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pizzayoyo
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« Reply #34 on: February 07, 2005, 04:24:47 PM »

oops. what i meant to say was that half life 2 hammer would not work with truevision because it has its own bsp structure. Half Life 1 hammer (3.4) will work.

BUT, i still think Cartography Shop is a lot better  Cheesy
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