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Author Topic: TV3D vs A6  (Read 10947 times)
GoodVillain
Community Member
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Posts: 1631


« Reply #20 on: December 29, 2004, 01:06:27 PM »

Nitro, I am currently working with Nemesis Studios on a commercial product using TV3D. I too wonder where these commercial products are. I dont see any at all.

Nah, your a f***ing moron. If you look through the forums you can see many great things where products made with TV3D have gone. Some have been shown on TV, in magizines, and even on a football stadium big screen.

I hope you leave or darq bans you. We need less narrow minded people like you. If you think TV3D needs to be game orianted for you to make a game you have no real purpose here anyway.

This is a real devs engine. Not one of those sh**ty limited point and click noob make my game engines.

You just wish you had a fraction of the skill Arius has.
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TroM
Customers
Community Member
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Posts: 300


« Reply #21 on: December 29, 2004, 01:31:32 PM »

Even if there was no games or anyother kind of software done using TV3D, just by trying it, you see what can be done with it (and it doesnt take 3 months of programming to figure out the power of TV).

As for the tools, I guess a map/world editor can easily be done, and it might suit your needs more than any already-made ones, anyway there's plenty of already made software to handle that, exporting files that TV can read.

my two cents....  Smiley
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DarkSouth
Community Member
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Posts: 32


« Reply #22 on: December 29, 2004, 01:53:57 PM »

lol.. nitro.. get a life.. spend your time in making some friends instead of flaming on forums.. noob
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Meh..
darqSHADOW
Administrator
Community Member
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Posts: 2817


« Reply #23 on: December 29, 2004, 03:00:26 PM »

Everyone needs to knock it off.  Locked.

DS
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