Once again TV3D wins , but no need to put such long response Jhon Pierre.
Just a thing , 3DGS wins when it comes to the speed of
prototyping a game, ro developement and easy of use.
you can have results 100 more quickly than TV3D
if we talk only about GAME MAKING.
TV3D 6.5 will be more powerfull indeed but not suited for people that want direct
results.
3DGS has already a level/Lightmapper editor, no need to pay something more to have one, script is a very easy and powerfull language,
in 5 minutes you can have a working FPS ,
not like TV3D where people must program a level editor first and put more time
for programming instead of scripting.
you can count TV3D games with your fingers, in 3DGS community there are a lot
because people have already the tools and they have all things required to make a game : they are ready to go.
TV3D is not ready to go package for making games.
but it is 100 times more powerfull in 6.5 and you'll need to program a lot more
in VB.Net or other to make simple things instead of using a scripting language.
TV3D not for absolute beginners, with 3DGS they can find scripts behaviour for
FPS and other things that they can use directly by assigning the behaviour function
to an animated model of the level;
nothing else to do to have something playable in 10 seconds:
THIS IS THE BIG STRENGHT OF 3DGS : FAST REALLY FAST RESULTS :
what you put on your level is what you get in game.
this is not to flame TV3D just TV3D is not perfect , and no perfect engine exists
that can reproduce reality
that to users to choose : more power like TV3D that ask more programming
, or less power and less and easy programming ideal for newbiees or people that are more artists than programmers.
for a one/two man project 3DGS is more suited : no level editor to code, all tools
are here ready to build something playable a minimum.
in 15 min you can make a basic level and put a character that you can control with script and have an EXE prototype playable.
But if you have a team made by some programmers (more than one) , some artists: in that case : TV3D IS THE BIG WINNER.
A VERY BIG LOT MORE POWERFULL INDEAD THAN 3DGS (i confirm that) .
yes for real SERIOUS 3D games (that look professional) not just little demos made with TV3D,you will need one or more strong programmer(s) and some 3D/2Dartists.
For example a 3DGS game like this one is really great :
http://www.dreams-in-motion.com/redesign/subpages/productpages/bbrocket.htmor this other 3DGS game :
http://www.dreams-in-motion.com/redesign/subpages/productpages/ls.htmwhy can we see great games in 3DGS : because all you need to make a game :
TOOLS , SCRIPTING LANGUAGE are included in the 3D engine package you buy.
you can directly attach functions to 3D actors in the world editor and see
results by launching the level.
YES 3DGS is very POWERFULL In terms OF EASY T OUSE AND FAST RESULTS
(ideal for newbies and pure 3D artists as for advanced programmers (Dll SDK available ) )
and
YES TV3D IS 1000 TIMES MORE POWERFULL AND A GIVE 500 MORE POSSIBILIES
WITH 6.5
(but need a good solid team to make some serious game like the 3DGS ones i have posted the links here).
That's all !
i said that caus i have 3DGS and TV3D and some others and wanted to
guide newbbies or artists to the more easy way,
and solid programmers or teams to the pther way,
but newbbies could use TV3D and solid teams 3DGS why not !
well i think i will buy Unreal3 engine for chrismath
Don't talk to me about 3DGS , TV3D , Unreal2 , Doom3 or other existing
3D engine
they lot of feets under UNREAL 3 engine

you can make same things in tv3D : but you must have a strong team
and prepare to make some additionnals tools to build a game.