Condor
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« on: March 29, 2006, 05:34:21 PM » |
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my comment is quite similar to a lot of other posts is that TV3d would do alot better if i had some kind of level builder which could construct some of world for use in tv3d which act like a bsp editor but also has the capability to import terrain and custom models, prefabs etc. I tried Game studio and the world builder was **great** but i think what let it down was everything else. Importing/texturing models was a pain. Code writing was verrrry complex, the engine wasnt very powerful for the amount you paid. oh and did i mention the price $80 for the standerd version.
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Jermaine
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« Reply #1 on: March 30, 2006, 07:58:45 AM » |
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Waz Up!
Game Studio is one of the best engines but the problem is that it has a very steep learning curve, like this engine. The Standard version is $49, its 80 for "extra". I got the the $199 version "pro version" It uses C++, and Delphi, so might want to learn a little bit of it. But once you get use to it you probably wont stop.
The games you can make with it is incredible. No doubt that its world editor is awsome .
If you dont like the programming/scripting you should move to reality factory for a while. Its also very good extremely good. With less required coding. and its free!
Regards Jermaine
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WHATS UP! I'm back with TV3D until Visual3D is completed. So I will be using one favorite engine for a while. I am now working on a game with TV3D.!
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Condor
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« Reply #2 on: March 30, 2006, 09:42:38 PM » |
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Yeah i spose i was a bit harsh rating Game studio like that and iv only used it for a short amount of time but living i New zealand means that buying stuff online makes things heaps dearer e.g. exchange rate and stuff add on about another 1/3 of the price so i was right in sayoing the standard version is 80 bucks. as for importing models and stuff the 3dsmax plugin makes it a whole lot easier. alhough scriptig gets complex it adds more versatility and i must admit the inbuilt variables are pretty helpful. eventually i proberbly should save up and get a deacent version of it. as for scripting well i use VB6 which is reatively easy to get used to but i think that learning C or C++ would be more useful. cos it was quite good. what drew me to TV3D was ITS FREEEE! as long as you dont sell stuff with it. which is fine 4 me coz i dont intend seling anything in the near future even so i stand whith all others in saying that TV3D NEEEEDS a deacent world builder
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AriusMyst
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« Reply #3 on: March 30, 2006, 09:45:46 PM » |
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TV3D NEEEEDS a deacent world builder Write one then.  It has them anyway. MAX/Maya, you know, what the pro's use. If you want simple and lame. Use GS. If you want decent and versatile, use TV. This engine comparison sub is amusing, cause people actually try to compare. Which isn't actually its purpose. *salutes google* Look, what i'm trying to say is, if you want something where you can just place objects, write a few scripts and then say "yay, i wrote a game", use gamestudio - or any other game engine. The very reason TV is so verstile is that it doesn't fall in to that category, it lets you do that stuff yourself. Which is why most people love it so much. I would hate it if TV had a "world" format that I had to use. It would never cover the features I wanted. Having classes to handle geometry, or even a "scene" type file is fine. But any further an the devs would just be closing doors for its userbase.
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Jermaine
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Posts: 112
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« Reply #4 on: March 31, 2006, 09:39:17 AM » |
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TV3D a decent place to start off with. Though i do think its need a world builder but i love that landscape. YOu can make a real good landscape with a grayscale and its easy.
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WHATS UP! I'm back with TV3D until Visual3D is completed. So I will be using one favorite engine for a while. I am now working on a game with TV3D.!
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racingspider
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« Reply #5 on: March 31, 2006, 05:57:17 PM » |
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Yeah, I agree with the response "If you want a world builder, make one". Thats precisely what I'm doing. For my project, I am actually using my map maker (2d maps) to generate terrain. Couldn't do that if it had its own world builder. This means that all my stuff is controlled directly by me. If I want to change my map builder to include houses, or whatever, no problem, it can be scaled as large or small as I want. You don't have to go hog wild to make a world builder, it can be as simple or as complex as you choose. This is what makes it inherently more powerful than any "canned" world building utility within other 3d software. Just my 2 cents. If you're interested, you can check out my site to see my map builder. Its called FlexMap. Woot! http://www.racingspidergames.comEdited many times cuz I forget stuff.
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« Last Edit: December 05, 2007, 07:20:37 PM by racingspider »
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Condor
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Posts: 21
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« Reply #6 on: April 02, 2006, 06:18:41 PM » |
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re: to AriusMyst "simple and lame"
Game studio is in no way a quote"simple and lame" it is very powerful and muchly rivals TV3D, it all depends on what features you will use and how much cashyour willing to hand out. $200 gets u the commercial version and you can sell all the games/apps you want infact the company will even advertise them *royalty free*
I personaly am a visualy oriented person and i like to actually se what it is that im doing so that i know how much space is needed in al paticular area and wether something needs to be tweakd a bit. Im not the kind of guy who wants to spend all my time spewing out endless pages of script and then having to sort through it when theres something that doesnt work. (ov course that allways happens anyway). Game studio programs with C and C++ which is industy standard and those kind of skills are very much in demand. of course u dont have to write in C/C++ cet plugins and you can program in Delphy, Java, Visual basic etc
Gamestudio is in no way limited there are sites wher you can download plugins or u can write your own so your never tied down to any set of formats. the programs they bundle with it is just for people who cant afford/dont have programs that Pro's use. Mind you most in the industry Write their own Engines so that they can add/control wat features they will use in game so that resources arnt wasted.
I was attracted to TV3D cos it is absolutely free to try without restrictions (i would rather taste and see than hand out mony for rubbish)
Im interested to know wether TV3D supports VMRL cos im having trouble getting my BSP'S to work
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AriusMyst
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« Reply #7 on: April 02, 2006, 07:01:34 PM » |
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Well, I won't argue with you. You have your opinions. I have mine. Suffice to say, I have used GameStudio, and many other engines. An I disagree with you completely, especially about it rivalling TV - thats nonsense.
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Nelson
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« Reply #8 on: April 02, 2006, 07:12:04 PM » |
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"wysiwyg" type games generally dont offer the flexibility that writing your own editor does. Therefore your game suffers quality.
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BlindSide
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« Reply #9 on: April 02, 2006, 07:28:34 PM » |
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I wrote a class that let me create entire scenes, complete with shaders, entities, atmospherics, triggers and actors in max, and then just export it to an ascii file. Honestly, if a person isn't capable doing something simple like that, well.. don't bother with TV. TV is very easy to use, but you have to understand programming, 3d concepts, and DX.
I also wrote an editor in about a month, that encapsulated 80% of tv's features. Basic, simple code.
GameStudio (and I have a license, I like it, don't get me wrong) is like QBasic. It's nice, it's easy, it's interperated. It's also limited, dated, and difficult to expand upon. What it does, it does well, but the rest is tough. TV on the other hand is like C - sure, it's not quiet as easy to use. But there is absolutely no limit on what you can do with it.
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rootsage
Customers
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Posts: 444
Gamer Enthusiast
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« Reply #10 on: April 02, 2006, 07:36:44 PM » |
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Wow I guess this is like "arguing" religion, no one wins. It's all based on your opinion. My opinion is that TV3D is far greater then GS, and I have used GS before. True GS has a very nice world builder, I am actually using it for ideas on my world builder I am writing. But what TV3D gives you is absolute control. If you are, for example, writing a world builder you can give it all the features you need (and exclude the ones you dont) so it is completly custom to your needs. Wheras GS you are forced to use what they give you. Just thought i'd throw that in, because I love saying absolute control  plus it is the truth... -Eric P.S. I have ABSOLUTE CONTROL!!! :twisted:
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while( !( succeed = try_again()) ); ------ 10 print "Is this recursive?" 20 goto 10
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Frost
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« Reply #11 on: April 03, 2006, 11:04:39 AM » |
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Waz Up!
Game Studio is one of the best engines but the problem is that it has a very steep learning curve, like this engine. The Standard version is $49, its 80 for "extra". I got the the $199 version "pro version" It uses C++, and Delphi, so might want to learn a little bit of it. But once you get use to it you probably wont stop.
The games you can make with it is incredible. No doubt that its world editor is awsome .
If you dont like the programming/scripting you should move to reality factory for a while. Its also very good extremely good. With less required coding. and its free!
Regards Jermaine Rephrase: ur completely wrong.
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Raine
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« Reply #12 on: April 03, 2006, 11:46:39 AM » |
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Frost, I know how you feel, but with such an intro you'll get banned... lol ^^
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Frost
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Posts: 153
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« Reply #13 on: April 03, 2006, 12:34:44 PM » |
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rephrased :lol:
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Condor
Community Member

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« Reply #14 on: April 03, 2006, 06:25:13 PM » |
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This Topic has been verrrry interesting and i never thought i would get as many respones as this. :lol: maybe i might get around to building a level editor sometime but for now im satisfied with just jumping ahead and bulding games cos thats why i got TV3D.
Now. :roll: If i could just figure out why my bsp,s arnt working.
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Jermaine
Community Member

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« Reply #15 on: April 03, 2006, 08:50:57 PM » |
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Waz Up!
Game Studio is one of the best engines but the problem is that it has a very steep learning curve, like this engine. The Standard version is $49, its 80 for "extra". I got the the $199 version "pro version" It uses C++, and Delphi, so might want to learn a little bit of it. But once you get use to it you probably wont stop.
The games you can make with it is incredible. No doubt that its world editor is awsome .
If you dont like the programming/scripting you should move to reality factory for a while. Its also very good extremely good. With less required coding. and its free!. Regards Jermaine Rephrase: ur completely wrong. If you are talking to me. can you give me a reason, or your opinion.(if possiible). If you have one.
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WHATS UP! I'm back with TV3D until Visual3D is completed. So I will be using one favorite engine for a while. I am now working on a game with TV3D.!
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Raine
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« Reply #16 on: April 04, 2006, 09:03:46 AM » |
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He had one, and it was quite correct too... too bad you didn't read it. better luck next time.
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Jermaine
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« Reply #17 on: April 05, 2006, 11:19:27 AM » |
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i got my info off the site, i never said it was better then tv3d, i said it was very powerful. if it was i would not be here.
if there was any misunderstanding of my above post.^^
I didnt want people to get defensive about the engine. and what i said. People are just looking for a reason. no?
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WHATS UP! I'm back with TV3D until Visual3D is completed. So I will be using one favorite engine for a while. I am now working on a game with TV3D.!
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Jermaine
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« Reply #18 on: April 05, 2006, 11:23:56 AM » |
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raineC i saw your post and are saw his. He edited his first to say rephrased and his second one said i am completely wrong. I didnt see what he edited out thats why i asked for his opinion/reason. Keep in mind i'm not on this forum everyday, or every second. 
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WHATS UP! I'm back with TV3D until Visual3D is completed. So I will be using one favorite engine for a while. I am now working on a game with TV3D.!
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Borys Pomianek
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« Reply #19 on: April 05, 2006, 12:33:28 PM » |
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Game Studio just like torque is ... DATED.
That is the one and biggest minus of those two products.
I remmember using GS like a yeer or more ago and it was olready dated then. The editor is nice but then again its lacks the use of standards.
I mean you have to tweak and hack everything untill it looks good. Its nice for editing but then again its not much more than a bsp editor.
One thing is really good with GS. The quite big tutorial. Its really one of the best tutorials i have seen. After i finished it i was like "hey this is so easy to use, great for prototyping without having a 50 peoples team" but when i started creating my own things with my own graphics and ideas it was very hard to get that inside working.
My entities where behaing bad and tweeking some misterious vars was really stupid. There was little info about how specyfic algorithms work. Just some stupid vars.
That seems nothing bad when you just wana run and shoot to stuff but if i want for instance to make machines that move, flying ships and other stuff that with things moving on that ships with various speeds and some fake phisics i need yes "TOTAL CONTROL" and not just the ability to set "speed' of walking. I need the ability to count everything and make my app working in every situation wich is possible when you are making something diffrent than an adventure game :wink: .
Game Studio is just like some video editing aps. I hate most of it becouse i want complete controll of what i make and how i publish it. I want to be 100% sure that my material will work on that specyfic hardware, i want to set and check every little part that nobody cares about in the codec, in the mpeg setings, audio, bitrate etc. etc.
Having a big button that does your job is good untill you want to make something new.
When i edit my material maby iam gona spend 3 hours geting everything good and exactly as i want but the result will be a lot better quality and a lot more controll of the final product.
Same with tv. If i want to calculate something i dont have to hack into a big mess of spagethi code and tweak everything.
Ofcourse i can write my own "plugins" but whats the point of using an authoring enviroment if you still have to write your tools ?
If ill have to write my own stuff with GS just like with TV and i see that GS is old and not really developed more (maby i miss something but they would have to realease a completly diffrent product) i choose TV.
Another long post. ye i could make it shorter but why so ? :wink:
BP
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