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Author Topic: TV3D alternative (using Delphi) ?  (Read 5250 times)
brad
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« on: November 16, 2010, 01:15:04 PM »

Hello,

The TV3D 6.5 Prerelease Status will stay Prerelease forever, I guess.
(I stopped by quite often, to find some 'new stuff' - but still no Documentation, Delphi Samples, and no 'updates' since Nov 2009. Too frustrating to go on..)

What do you think is the best TV3D alternative (especially for Delphi-Users) ?
(Good performance and cheap/free for non-commercial use..)

I tried DXScene, its nice, but the performance (with lots of objects..) seems not to be very good (and it lacks documentation here too. And the concept is a bit 'special').

..Brad
« Last Edit: November 16, 2010, 01:29:54 PM by brad » Logged
Zaknafein
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« Reply #1 on: November 16, 2010, 10:55:28 PM »

My suggestion : don't base your choice of engine on the language. You learned Delphi, you can learn Javascript or Python or Lua or C#.

Unity is excellent, XNA is good (if you can stand lower-level code). Those are the ones I know and love, there's surely other.
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brad
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« Reply #2 on: November 17, 2010, 06:29:37 PM »

My suggestion : don't base your choice of engine on the language. You learned Delphi, you can learn Javascript or Python or Lua or C#.
Unity is excellent, XNA is good (if you can stand lower-level code). Those are the ones I know and love, there's surely other.

There are sooo many Engines out there, Delphi limits it down a bit.. but you're right, the language is not that important.. (I really don't like some of them though)

Unity - seems to be THE candidate at the moment.. powerful and fast growing in popularity.
(And I really like e.g. the idea of developing for the I-phone..)
But it is script driven.. ; I guess it is very good for e.g. first person shooters / games with big levels/landscapes.. (I'm more into 'creating/moving some simple meshes around'-kind of stuff  Smiley )
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Zaknafein
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« Reply #3 on: November 18, 2010, 11:48:42 AM »

Oh you can totally make simpler games in Unity.
I just made a puzzle game in a month called Picoł with a friend using Unity, the graphics are super minimalistic and it doesn't "look like a Unity game", I find.



http://theinstructionlimit.com/?p=728
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brad
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« Reply #4 on: November 19, 2010, 04:30:03 PM »

Oh you can totally make simpler games in Unity.
I just made a puzzle game in a month called Picoł with a friend using Unity, the graphics are super minimalistic and it doesn't "look like a Unity game", I find.
hmmmm.. moving blocks Kiss
thank you, I really have to give it a try..
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ElgarL
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« Reply #5 on: January 22, 2011, 06:42:40 AM »

I'd love an alternative to use with Delphi. I use pascal as I LOVE the language. Hate C++.

I've been toying around with TV3D for many years but it seems to be going nowhere fast.
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Skellods
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« Reply #6 on: February 01, 2011, 05:36:12 AM »

There is Mogre (Ogre .NET wrapper). Ogre is a graphics engine, so you have to look for input, physics and sound yourself. But Ogre is a really nice alternative. But you should learn c++ for Ogre, because with c++ it's most powerful. I'm currently working on my c++ skills to work with Ogre in the future. I also use Delphi and I know how difficult it is to find engines that support Delphi.
If anyone wants to make a game engine, please, don't forget about Delphi. Delphi is the easiest language. However, it's really powerful! It is like talking! And please, don't make OLE things for Delphi. I'm shure a lot of people would volunteer to translate your code into Delphi (at least, I would do it. Good engines for Delphi are rare!)
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Ywa*NL
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« Reply #7 on: April 07, 2011, 06:49:30 AM »

All I can recommend: Leadwerks (.com). Great looking engine and it unofficially supports Delphi & Free Pascal. Headers can be downloaded for them once you bought the engine.
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tmyke
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« Reply #8 on: April 17, 2011, 09:46:28 AM »

Leadwerks is indeed a good alternative,
Its major flaw is that it takes a good config to make it work.
My poor GeForce7400 is immediately outworn by a simple cube with bumpmapping and shadow ... Tongue
whereas with Ogre, I post ten times the same scene without worry.  Smiley
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brad
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« Reply #9 on: May 27, 2011, 06:11:26 PM »

Leadwerks looks nice.. but I found a lot of negative opinions about it. Unity seems definitely be the better choice (I prefer not to use Delphi then..).

For use with Delphi I found something else : "CAST II Game Engine". e.g. very good performance, but unfortunately at the moment almost no samples and useful docs Sad hopefully it develops to be something HUGE

Other interesting Project : Asphyre http://dev.ixchels.net/products/asphyresphinx
« Last Edit: May 29, 2011, 06:05:00 PM by brad » Logged
karinkosse
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« Reply #10 on: October 04, 2011, 02:00:46 AM »

I think that was very well observed.
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