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Author Topic: TV3D 6.5 vs TVD 6.3  (Read 1731 times)
Scorpia
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« on: April 17, 2008, 09:14:07 AM »

I wanted to the difference between version 6.3 and 6.5?
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newborn
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« Reply #1 on: April 17, 2008, 06:03:58 PM »

0.2
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Scorpia
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« Reply #2 on: April 18, 2008, 01:50:46 AM »

ha ha ha Roll Eyes funny
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Eric
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« Reply #3 on: April 18, 2008, 07:53:54 AM »

dx8 vs dx9
old vs new
good vs awesome
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Scorpia
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« Reply #4 on: April 18, 2008, 12:04:14 PM »

Well, I wasn't sure which version to use but now I'm sure 6.3 is the best.... Wink just kidding. I'll  use version 6.5
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ZaPPZion
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« Reply #5 on: April 18, 2008, 12:14:03 PM »

make sure to also download the 6.3 version (samples! Tongue)
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SylvainTV
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« Reply #6 on: April 19, 2008, 07:36:36 AM »

Yea the only point to still use 6.3 is because it has official samples and docs Smiley
But once the 6.5 ones will be released, there won't be much point anymore.
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Regards

Sylvain Dupont
TrueVision3D Developer
sylvain@truevision3d.com

TV3D IRC at http://chat.truevision3d.com or on server irc.truevision3d.com #Truevision3D. Come talk with us !
Albertus
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« Reply #7 on: April 20, 2008, 05:22:16 AM »

well, it does not seem to me a so silly question
What are the main advantages of 6.5 over 6.3 ?
Any draw back ?
For example 6.5 does not support , as far as I know, BSP maps
What about indoor level performance ? for example
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nadjibus
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« Reply #8 on: April 23, 2008, 04:45:20 PM »

In the 60's there were less car accidents than in 2008. Are 60's cars better than actual cars?

Some few 60's car lovers will say yes  Grin (like some 6.2 lovers will say it's best than 6.5 Wink)
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Holy War official website http://www.newvisiongames.com
RuntimeError101
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« Reply #9 on: April 23, 2008, 09:48:19 PM »

I loved 6.2, now I love 6.5.   
To be honest, 60s cars aren't going to do very well on today's streets...  6.2 can never really going to be compliant with today's standards.  (There's probably a bit of arguing there, but you really have to realize where the successful market is)
« Last Edit: April 25, 2008, 04:08:38 PM by RuntimeError101 » Logged
phether
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« Reply #10 on: May 02, 2008, 12:37:02 PM »

One other thing to note on 6.1/2/3 vs 6.5
DirectX 8 vs DirectX9

One reason to stay with 6.1/2/3 is older computer support for cards that don't support or run well on DirectX9.  Yes, there are still lots of those out there Sad
Especially if you deal with businesses (government especially) who don't upgrade computers as often as gamers do.

On the other hand. DirectX8 isn't officially supported on Windows Vista, especially programs that use the Dx8vb.dll (or something similar).

Also if your targted use base has a large number of Intel (Piece of Crap) onboard cards then DirectX8 will be better. Even though their(Intel's) marketing says their newer cards fully support shaders, they are still very crappy at it. 

As a profesional developer who has been using TrueVision3D  since beta (6.0?) I have a lot of experience dealing with a wide variety of computers using TrueVision3D.

From a developer's perspective 6.5 kicks butt on earlier versions Smiley

Cheers,
paul
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Birds of a phether...
Code with pride not ego!
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