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Author Topic: Terathon  (Read 5008 times)
Waterman
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« on: January 30, 2006, 06:26:23 PM »

Here's another one; has some highlights:

http://www.terathon.com

There's even a mr. Scott Plante in their discussion forum... Go tell... (<- for those of us who have been here a bit longer).

(Not that i'd be about to change TV3D for something else, be aware)
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Things should be described as simply as possible - but not simpler [A. Einstein]
ovek
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« Reply #1 on: January 31, 2006, 07:48:30 AM »

wow, they even give you source code to the engine and have networking.. sounds like a dream come true.. what is the catch?
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tweakbox
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« Reply #2 on: January 31, 2006, 08:07:40 AM »

I'd say the catch is that you would have to know C++ and it's probably not quite as easy as TV to use.  Not sure if it uses DirectX + OpenGL, or just OpenGL since it supports mac as well.
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I want to make a puzzle with like 40,000 pieces, and when it's done, it says "Go Outside"
Dan
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« Reply #3 on: January 31, 2006, 09:15:16 AM »

By Virtue of the fact that the author of the engine is also a well known author of a number of OpenGL books I would assume the engine is OpenGL.

Spotted an interesting link to the Collada project on the front page of that site.
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gpx
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« Reply #4 on: February 07, 2006, 08:18:08 AM »

The engine is OpenGL based and is a very nice well designed extensible engine.  It is, however, limited to C++ and is more of an extensible "engine" than TV3D.  i.e. TV3D is a bit more generic.

To be honest I can't really say which is better, it's just a matter of preference.
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Rynus_Rein
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« Reply #5 on: February 07, 2006, 09:16:28 AM »

I don't like the screenshots, they look to 'perfect', too soft and kiddy.
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Rynus Rein
Current Project: MapX Live, Society3D
jviper
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« Reply #6 on: February 07, 2006, 02:42:05 PM »

I'll bet it requires full shader support to even compile
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JAbstract.....Don't just imagine, make it happen!
Borys Pomianek
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« Reply #7 on: February 08, 2006, 12:56:05 AM »

I fell a disturbance in the force, more bitching ahead.

BP
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Zaknafein
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« Reply #8 on: February 08, 2006, 09:56:54 AM »

Their soft shadowing algorithm is really wonderful. There had been talk about it in General Discussion a while ago...
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gpx
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« Reply #9 on: February 09, 2006, 01:01:30 AM »

Nope, the hardware requirements are fairly flexible (within reason).  The demo is pretty crappy (programmer art).  I've pushed it a bit and it really looks stunning - as mentioned the lighting/shadow effects are really good.

The big downside is that it's C++ only although I suspect it may be possible to interface to other languages (like Delphi perhaps) but it will be a lot of work.  I don't see any reason to switch from one to the other.  I'm also in two minds about choosing OpenGL over DirectX (I'm only interested in Windows anyway).

Oh, another thing - the C4 community consists of about 4 forum posters and the samples/tutorial etc are pretty much nil.  The TV3D support in general is way better.
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Borys Pomianek
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« Reply #10 on: February 09, 2006, 11:09:42 AM »

Um ive checked out the demo.

I like the lighting work there. It really looks good.

I dont know how flexible it is but it would be cool to fidle with its source code.

I bet the levels are primary bsp or something similar.

Anyway, the demo is nice, i really like the paralax mapping there.

BP
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gpx
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« Reply #11 on: February 10, 2006, 12:44:28 AM »

Nope, it uses a scene graph/portal system.  The engine is very flexible, although it's not too obvious from the author's FPS leanings (demo).  I wrote a nifty little Tetris game while I was evaluating it.  Having the source to the whole engine is also very nice.
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