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Author Topic: Reality Engine  (Read 12857 times)
GoodVillain
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Posts: 1631


« Reply #20 on: July 31, 2005, 02:53:38 AM »

Dude not cool. Dont spam.
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Slider
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Posts: 1135


« Reply #21 on: August 10, 2005, 01:45:05 AM »

Just wanted to let you guys know that the Reality Engine is really nice to work with. I've been working with it for 2 weeks now, and I love it so far Smiley
It's fast and comes with very handy tools like the Reality Builder.
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Slider is the name, and logic is my game...
Helping retards through life since 1981
SilentFuture
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« Reply #22 on: August 28, 2005, 04:56:06 PM »

@Slider

Have you licensed the engine or only using the eval kit?
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markw98
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Posts: 14


« Reply #23 on: September 07, 2005, 09:52:08 AM »

Quote from: "Waterman"
Quote from: "dolmsted"
But what are they really doing with .NET? How can the .NET languages be used without a compiler to transform them into the intermediate language first?

It almost sounds like they are using the .NET languages as scripts for their engine instead of having separate class libraries for .NET (like 3DTV). If so they are not really encompasing the  cross-application power and ease of use of .NET.

.NET can be used without a compiler (a "compiler" such as the mainstream languages' compilers). There are a number of .NET partners and language vendors that do it that way. For example the one i use, APL.

I can type in my language's main session window (looks a bit like Notepad) in a newly started, clean workspace:

#Using = 'System' [i press enter here, it "executes" this row as if it was a piece of app code]
A = System.Math.SquareRoot 2 [enter]

After that, A contains the value 1.414213etc. (the above is pseudo, for this example only).

.NET is just a huge collection of subroutines. :-)


The .NET framework actually includes the compiler.  You can, for example, call the assembly compiler to compile a string that is a piece of code.  You can see this in action if you look on http://www.thecodeproject.com/ and search for TaHoGen.  TaHoGen is a scripting tool which uses C# and VB as its scripting languages, and you create these templates.  Its part of a code generation scheme, but if you look at the source you'll see it has a parser and uses .NET built in compiler tools to compile the in-memory source to an assembly (which then can be dynamically loaded and executed).
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markw98
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Posts: 14


« Reply #24 on: September 07, 2005, 09:58:54 AM »

Quote from: "SilentFuture"
@Slider

Have you licensed the engine or only using the eval kit?


I believe the one they are talking about is Reality Factory

http://www.realityfactory.ca/v5/?page=license.php

this looks very promising indeed.  More complete and uptodate than most others I've reviewed and free to boot.
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billythekid
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Posts: 814


« Reply #25 on: September 07, 2005, 10:02:07 AM »

No no, this thread is about "Reality Engine" which was bought by Unreal.
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Borys Pomianek
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Posts: 893


« Reply #26 on: September 07, 2005, 05:59:19 PM »

reality factory just sucks. I know that this topic is not about that engine but as markw98 mentioned it i just want to give some input.

I for sure would be able to write something better and iam not a great programmer, hell iam not even good.

The problem with it is that instead of giving any particular solutions it is bloated with stupid fetures.

The value of these "options" is the same as a value of a flash/javascript clock on a website.

BP
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Slider
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Posts: 1135


« Reply #27 on: September 20, 2005, 06:26:23 AM »

Quote from: "SilentFuture"
@Slider

Have you licensed the engine or only using the eval kit?


We use a licensed version.
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Slider is the name, and logic is my game...
Helping retards through life since 1981
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