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Author Topic: Purple#  (Read 6166 times)
jfberge
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« on: July 13, 2005, 04:17:31 PM »

In looking around for C# 3d files, I came across Purple#. It claims to be based entirely on shaders, and is made in pure C#. The source code is available from the web site, and it's GPL. I'm not overly experienced in 3D engines so I can't really judge its merit, but it was interesting to find one written from the ground up with C#. Axiom is C#, but it's a port of a C++ engine (Ogre), and not designed to take full advantage of C# and .NET.
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It works on my machine
JeffWeber
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« Reply #1 on: July 13, 2005, 06:08:03 PM »

Purple# seems pretty cool, but it isn't near as mature as tv3d.  There is however a thesis that the guy wrote about the Purple# OO architecture.  I've read it and a LOT can be learned from it.

I'd love to see Purple# become a bit more mature.
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""Space is deep, Man is small and Time is his relentless enemy" --Orson Scott Card
TrueCodePoet
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« Reply #2 on: September 08, 2005, 10:11:52 AM »

It was open source.  I worked on writing a File manager for it.

I am not sure if it even uses the one I wrote or not...
The guy is very advanced into C# as far as his techniques
are concerned but the engine is no where as advanced as 6.5
nor astested.  very buhhy at best.

I think if they keep working at it and let it grow it would be a very nice engine.
Just depends if they keep at it.
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