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Author Topic: NeoAxis Engine  (Read 15376 times)
Shargot
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« Reply #20 on: October 11, 2008, 01:23:44 AM »

Guys were well arranged. They took Axiom engine and some other free modules and is simple assembly them in one engine. Besides TV3D gives out more quantity FPS on similar scenes...
TV3D The best
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NPSF3000
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« Reply #21 on: May 12, 2009, 02:36:06 AM »

I think im going to convert to them...

Reasons:

Better documentation.
Better Examples.
Better GUI tools (for me and not programmer teammates).
Better system (as in more things built in).

And of course, for what I want its actually cheaper (99 rather than 150).

Love your engine, but for me this is looking good - i'm trailing now.
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TecnoBacon
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« Reply #22 on: May 12, 2009, 01:23:19 PM »

Tried the SDK
Somehow it has broken the link to IEShims.dll in my system and now TV3D 6.5 will not run.
beware, if anyone knows the fix pls let us know.
dependancy walker is looking for it in the app dir  not the x86 app extensions dir so I am investigating the registry but have not found it.

Ogre is still a lame engine, they just put a shell over it, not worth 500 just to get to a release game unless you like donkey kong games still
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TecnoBacon
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« Reply #23 on: May 13, 2009, 05:04:35 PM »

found the corruption that neo caused, somehow it effects the licensesign file, had to re-create it and TV runs fine but Neo fails.

to me this indicates a team of hackers is trying to pass off a substandard product to the world
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Brac
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« Reply #24 on: May 13, 2009, 05:21:03 PM »

found the corruption that neo caused, somehow it effects the licensesign file, had to re-create it and TV runs fine but Neo fails.

to me this indicates a team of hackers is trying to pass off a substandard product to the world

I second that. NeoAxis doesn't really live up to its promises.
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SylvainTV
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« Reply #25 on: May 14, 2009, 02:20:09 PM »

huh, you mean it somehow modified actually our license file??
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Regards

Sylvain Dupont
TrueVision3D Developer
sylvain@truevision3d.com

TV3D IRC at http://chat.truevision3d.com or on server irc.truevision3d.com #Truevision3D. Come talk with us !
TecnoBacon
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« Reply #26 on: May 15, 2009, 11:12:31 AM »

Not the file itself but associations of some kind. The DllRegisterServer function called in IEShims.dll recieved 3 0x80004001 errors when called thru IEFrame by MTV3D65.DLL.

I cannot determine where to look in the registry for licensesign info, but I think that is what was messed with. Another small issue with Neo was the deleting of my D3D file from the system32 and replacing them with diff versions. NOTE: I am beta on DX11 but those files are diff then release files so I don't think that matters.
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Treidge
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« Reply #27 on: December 15, 2011, 03:02:16 PM »

Meanwhile...  Roll Eyes

NeoAxis Engine 1.1 Released

NeoAxis Group is pleased to announce that NeoAxis Engine and it's SDK was updated to version 1.1. NeoAxis Engine is an all-purpose 3D engine for game development, simulation and visualization systems creation. New version introduced significant improvements in rendering as well as new pathfinding system, toolset localization support and some other improvements. Full story also available at engine's website.

What's New in NeoAxis Engine 1.1?

NeoAxis Group has done much since 1.0 to provide new and exciting features that certainly will be useful for 3D projects developers. The key new features are the following:

Depth buffer access — the long-expected option to use depth buffer as usual texture has been added. This feature allows to integrate numerous modern rendering features such as Soft Particles, Depth of Field, SSAO, etc.

Soft Particles — built-in Soft Particles technology support based on the new depth buffer access feature. Soft Particles is intended to eliminate graphic artifacts that can appear when particle intersects with scene geometry.

Animation Tree System — a new Animation Tree system has been added. With this major feature you can configure animations much easier. You don't need to write that much code for animation support anymore — now you can do this by means of an animation tree file, which is a scheme with operations and connections. A visual editor will also be added in later versions.

Navigation mesh pathfinding — new navigation mesh pathfinding has been added. In addition to grid based and way point navigation systems NeoAxis SDK now includes powerful pathfinding system based on navigation mesh technology. The engine uses the open-source Recast pathfinding system internally.
Vegetation material — advanced Vegetation Material has been added. With this material it is now possible to make high quality trees, shrubs and grass.

FXAA anti-aliasing — new anti-aliasing post-effect allows to achieve better image quality with less resources and higher performance, rather than when using FSAA or MSAA algorythms.

Awesomium — the Awesomium library has been integrated into NeoAxis 3D Game Engine. The Awesomium library enables embedding full-fledged web browser functionality into applications and games. The library is provided as an additional engine plug-in.

Localization — the toolset supports localization now and can be easily translated to another language. Russian localization has been added.

New demo map in NA 1.1: http://www.youtube.com/embed/-u9B31MzSI8




Full story available at http://www.neoaxis.com/news/neoaxis_engine_1_1_released
« Last Edit: December 15, 2011, 03:11:57 PM by Treidge » Logged

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