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moving from 3Dstate (morfit)
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Topic: moving from 3Dstate (morfit) (Read 3544 times)
synedsylle
Community Member
Posts: 63
moving from 3Dstate (morfit)
«
on:
October 17, 2005, 12:44:03 PM »
im moving my project from 3dstate to TV3D , i do have a lot of rewritting to do , i do need some advice
My old project is all in VB6 with 3dstate
i do know a little of C++ , im use to programme in GwBasic , VB and ASM ( im in electronics ) im use to programme firmware and bios for my electronics project
Should i move to C++, C++.net ,C#, VB.net or stick with VB6
i will Use TV3D 6.2 ( i don have the money to buy it now ) i have to take care of my sick girldfriend, so i have plenty of time
thx for your help
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Crusader leader , at war against nadjibus the Muslim leader
www.newvisiongames.com
Jon_b
Community Member
Posts: 266
moving from 3Dstate (morfit)
«
Reply #1 on:
October 17, 2005, 12:59:21 PM »
Hey there...seems QC'ers are invading TV3D forums :lol:
I am not familiar with 3dstate but either of the .net languages is a good bet. Pick the one you feel most comfortable with. I code in VC++ (.net 2003) but code in the same style as when I was in Visual Studio 6. I am most familiar with that style of coding and find it efficient. All depends on your taste i guess.
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synedsylle
Community Member
Posts: 63
moving from 3Dstate (morfit)
«
Reply #2 on:
October 17, 2005, 01:08:45 PM »
What are the main difference betwen regular VS and VS.net , and if i move to VS.Net should i keep the STL or use an other one
We are planing a invasion the QC'ers will take over !
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Crusader leader , at war against nadjibus the Muslim leader
www.newvisiongames.com
Jon_b
Community Member
Posts: 266
moving from 3Dstate (morfit)
«
Reply #3 on:
October 17, 2005, 01:24:42 PM »
.net has added functionality using the .net framework. It has some optimizations which i do not use for web and portable devices among other things.
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/cpguide/html/cpovrintroductiontonetframeworksdk.asp
STL is optional, up to you.
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Zaknafein
Customers
Community Member
Posts: 2940
moving from 3Dstate (morfit)
«
Reply #4 on:
October 21, 2005, 08:13:32 PM »
Just saw that... Viiiiive le Québec libreeeeuh!
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the instruction limit
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polytron corporation
synedsylle
Community Member
Posts: 63
moving from 3Dstate (morfit)
«
Reply #5 on:
October 22, 2005, 12:14:49 AM »
that realy look like a take over now i just see a new guy from quebec
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Crusader leader , at war against nadjibus the Muslim leader
www.newvisiongames.com
newborn
Customers
Community Member
Posts: 2451
moving from 3Dstate (morfit)
«
Reply #6 on:
October 22, 2005, 09:42:32 PM »
on est plusieurs en passant... welcome aboard and enjoy the very powerful TV3D !
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Anti-Gremlin
Community Member
Posts: 862
moving from 3Dstate (morfit)
«
Reply #7 on:
October 22, 2005, 10:00:07 PM »
GO AWAY!!!! (j/k)
In answer to your question, I would personally opt for C++ (in comparison to the languages you know) But alas, it does come down to how you can handle the learning curve, and how efficent you are with coding.
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Dragonnn
Community Member
Posts: 1
Re: moving from 3Dstate (morfit)
«
Reply #8 on:
November 02, 2005, 09:17:38 PM »
I moved from 3d state to TV 6.2. And i can tell you thats it isnt that big of a problem. Did it in a couple of days
Have fun with tv3d it's MUTCH more powerfull than 3dstate
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