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How good is it for commercial use ?!
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Topic: How good is it for commercial use ?! (Read 6442 times)
striker7
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Posts: 1
How good is it for commercial use ?!
«
on:
January 09, 2010, 11:39:13 PM »
Hello,
New to the forum here, and I just wanted to know how good is this engine to use for commercial games ?!
Sorry if I'm posting in the wrong area ...
Thank you for your comments
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Raul
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Community Member
Posts: 550
I like games.
Re: How good is it for commercial use ?!
«
Reply #1 on:
January 10, 2010, 07:12:08 AM »
Depends on how good is you and your team
With the actual state of the engine you can create commercial games with not problem.
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DarekRuman
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Community Member
Posts: 184
game developer
Re: How good is it for commercial use ?!
«
Reply #2 on:
January 13, 2010, 08:50:21 PM »
Take a look on my webpage. Most of this game were made in TV6.3 and 6.5
And YES - it's good
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tv6.3 tv6.5 developer
games made in TV : Paintball Extreme, Reindeer Adventure, Mole : Great Adventure, Foxy Fox, Włatcy móch : Śnieżna Rozwałka, Włatcy Móch : Magiczni Wojownicy, Ski:), Lowrider Extreme
micmanos
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Posts: 512
Re: How good is it for commercial use ?!
«
Reply #3 on:
January 26, 2010, 09:38:13 AM »
If all the following condition apply in your case ...
* If you only know VB
* Don't want to step into C++
* Don't want to go into a steep learning curve
* Don't care about DX10 or too flashy graphics
* Don't care about super realistic physics
* Don't intend to go into the mainstream game industry
* Care only about PCs and Windows
* Have limited budget
* Have tons of time to learn and experiment
* Have the 're-invent the wheel' attitude
Then TV3D is for you !!!!
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Brac
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Community Member
Posts: 367
Re: How good is it for commercial use ?!
«
Reply #4 on:
January 26, 2010, 01:43:39 PM »
only VB micmanos? that's not quite right...
Languages:
Microsoft Visual Basic 6
Microsoft Visual Basic.Net (VB.Net)
Microsoft Visual C#
Borland Delphi
Microsoft Visual C++
ANSI C++
APL
BlitzMax
Graphics:
Also, flashy graphics are totally doable in TV3D. You dont get DX10 features, but you can use DX9 to the maximum. TV3D is really just a thin and convenient wrapper around DX9 (and a very good one). With shaders you can do pretty much anything. Heck, you can even have a fully deferred render pipeline (as demonstrated by a couple of users around here).
Physics:
Newton 2.0 is built in! That's a really nice physics engine, and it's drop dead simple to use. If you need anything else, you can integrate pretty much any physics library out there (again, as demonstrated on this forum a few times already).
The "Mainstream industry" argument:
Not sure what this is, but from my own experience i can say that TV3D is perfectly able to be used in a so-called "AAA" title.
There is nothing wrong with using DX9, wether it's via XNA, Ogre, SlimDX or TV3D.
All of these make a good engine for "mainstream".
Platforms:
Windows PC only. There might be ways to run TV3D apps on apples OS (emulated), but i havent really looked into that.
«
Last Edit: January 26, 2010, 01:52:54 PM by Brac
»
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AriusEso
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Community Member
Posts: 940
Esoteric
Re: How good is it for commercial use ?!
«
Reply #5 on:
January 26, 2010, 02:10:35 PM »
Quote from: Brac on January 26, 2010, 01:43:39 PM
Platforms:
Windows PC only. There might be ways to run TV3D apps on apples OS (emulated), but i havent really looked into that.
I have, works in parallels(
http://www.parallels.com/uk/
). When I tested it it only supported up to SM2 pathing but it did run managed TV also. I could never get TV working under cedega/wine in linux, but I didn't spend a lot of time on it.
Edit:
Just read up on the latest release. It now supports SM3 and D3D9Ex.
http://www.parallels.com/uk/products/desktop/
«
Last Edit: January 26, 2010, 02:12:52 PM by AriusEso
»
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micmanos
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Community Member
Posts: 512
Re: How good is it for commercial use ?!
«
Reply #6 on:
January 27, 2010, 02:07:19 AM »
I was referring to VB the other way around "If you only know VB, TV3D is one of the very few options you have".
Start emulating things and put lots of time in it, and sure you can have things running, or sort of running on a '64 commodore' !!
I can't disagree with vb doing AAA titles but chances are that's not the most popular or highly proven way of doing things in the big league. Of course i could be an idiot because i never did make it into the big league but from what is abundantly known, OGL and DX with C++ is their way and the rest are just used as support in toolware and other stuff.
As for graphics, it's true you can do amazing things that can pop your eyes out. DX10 is highly overrated but it's also true that a lot of people (i don't know why) have asked for it and even complained about TV not being able to 'withstand' their competition who already supports DX10, whatever that means.
The key constraint is TIME. You have lots of time and a very keen and innovating spirit, you can build some pretty amazing stuff.
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