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Author Topic: Esperient Creator - another great (game) editor....  (Read 2634 times)
XXL
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« on: January 02, 2009, 01:30:13 PM »

another great looking tool...
with most of the features of the competitors like Shiva, DX Studio, A7,...

look at this.. huge list of features
- networking
- full C++ API
- effects / shaders
- GUI elements
- real physics
- free community edition
- web player
- C Script AND Lisp
- good docs

what do you think about this
http://www.esperient.com/
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sybixsus
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« Reply #1 on: January 02, 2009, 11:24:46 PM »

It's gone through several owners. It started off being developed by a small group or individual. I can't remember the name that it had then, but it was pretty basic by today's standards. Then Right Hemisphere bought it and developed it further. It became quite nice under them, but they didn't have a clue how to market it, and as such, it festered. I wrote some shaders which were compatible with it during this period, and I found it to be a decent tool. Not on a par with Shiva, Quest3D or Unity, but still quite nice. Now they've got shot of it, and it's been reborn as Esperient. I'm not sure if Esperient is a completely new company, or if it's an offshoot of ex RH employees or something.

It seems to have come on a bit since the Right Hemisphere days, but I'm sceptical that it can shake off its heritage. It's always been a multipurpose tool, and it's probably tended towards visualizations, a bit as Quest3D and DXStudio do. I'm sceptical of using multipurpose tools for game development, because they're usually packed full of eye candy, but missing a few important low level functions that you don't need until you're deep in a project. Very often you'll see really nice one level demos, but the tools lack the structure to create a full game.

I'm also sceptical about their ability to market it. Right Hemisphere did a really bad job, and if it's going to rival some of the bigger tools, it really does need good marketing. Specifically, I don't see it going to Mac, IPhone, Wii, XBox 360 or any of the places that its rivals are going. Which may not be important to you.

And I guess I'm not really seeing a selling point it has over the rivals. Ok, it's cheaper than the Pro edition of Unity and much cheaper than the top editions of Quest3D, but it's more expensive than Shiva and DXStudio, and I don't see a killer feature the others don't have. If they get the marketing right and it develops though, it could be good.

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XXL
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« Reply #2 on: January 03, 2009, 03:29:04 AM »

I think they have a lot of important features.
It supports more physic constraints than DX Studio or Shiva - and you can set up them in the editor which the both competitors doesnt can.
It also supports fluid physics which the other also dont can.
There is also an effect editor available. And lots of included shader effects.
They have good docs and really a great GUI.

And its just one line of code to save a current game state...

Shiva is also very verympowerful. The march release will have great improvements. I really wondering why shiva is so cheap. The GUI of shiva is a little bit "confusing" but they have more powerful features and fantastic screen effects than DX Studio has.


DX Studio will have a new release in january or february with more physic stuff too.
« Last Edit: January 03, 2009, 04:27:20 AM by XXL » Logged
Albertus
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« Reply #3 on: January 09, 2009, 03:51:29 PM »

" I'm sceptical of using multipurpose tools for game development, because they're usually packed full of eye candy, but missing a few important low level functions that you don't need until you're deep in a project."

Right
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