Dear all,
I found this info about another 3D engine. I would like to discuss its feature but I am just starting in the 3D engine world. So, if you masters want to give your opinion it will be valuable. What I can say is that maybe you won’t like Lisp scripting language. For a beginner like my, that could be an advantage
Deep Creator : Features
Full 3D editing environment including a very powerful modeler
Over 60 primitive 3D objects (including lines, spheres, boxes, stairs, gears, arches, etc.)
Over 50 3D object alterations (bend, twist, taper, etc.)
Over 60 built in 3D object animations (rotate, move, scale, key frame, color change, etc.)
Royalty Free distribution
Vertex and Pixel Shaders
Character animation, including key framing
Create stand alone executables or screen savers
Skinning and bones
Procedural Image creation for 2D menus or 3D textures
Texture creation by mixing and blending 166+ procedures each one with an infinite number of possible settings
2D geometry drawing including Line, Polyline, Arc, Circle, Ellipse, Spline, Rounded Rectangle, Polygon, Star, Triangle
Infinite 2D pen adjustment including the adjustment of Width, Density, Skipping, Hardness, Pen Shape, and Line type
Gradient Color Editor
Grid, Object Snapping, and Grid Snapping
Extensive 3D object settings, including opening, thickness, etc.
Axis transforms for easy object Moving, Scaling and Rotation
Shape Editor to edit the “shape” of animation, selections and objects
Objects selection by window, circle, polygon, inside, outside and crossing
Anti-aliasing
MipMapping
Point, Spot, Directional and Ambient Lights
Cameras and camera animations
Lens Flare
Gravity objects
Level of Detail
Shadows
Light Maps
Mirrors
3D Boolean operations
Real time physics with rigid body dynamics
Atmospheric currents (wind, water, etc.)
Single or multiple 3D views of the scene
Lisp scripting language including more than 225 built-in functions
Built in script editor
C++ interface to 3D scenes and 2D menus, via a linkable library
Particle Systems (planer and point)
Explosion animations
Reference object copies
3D Sounds
Unlimited Undo/Redo
Full clipboard support (Cut, Copy, Pasting)
Shapeable object selections
Bump Mapping
Collision testing for all object types
Player selectable objects
Image pushing for fast terrain creation
Mesh simplification
Texture Blending
Vertex Coloring
User pickup-able objects (inventory)
Scene Reports
Object, Face, Edge, and Vertex Editing.
Scenes may be “Played” directly in the editor without creating a .RWD first
VCR like commands for game play
Asset Browser
Easy 3D tree creation (the kind of trees with leaves)
Frustum, Bounds, Tree, and Distance Culling
Fog
Material and Object Opacity
Automatic UV Wrapping (Planar, Face, Box, Sphere, Shrink Wrap, Cylinder, Cylinder Capped, XYZ to UVW, Object Defined, and Face Center
UV Editor for manual manipulation of WV mapping
Reflection Maps
Powerful object grouping tools, including drag and drop in and out of groups.
Extremely compact user files
W and Z buffer support
Object helpers ID and Distance
http://www.righthemisphere.com/products/dcreator/ Regards