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Author Topic: Blitz3d  (Read 9071 times)
darqSHADOW
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« Reply #20 on: August 16, 2007, 11:49:16 AM »

Quote
There are just a lot more commercial Blitz3D projects than TV3D ones.

That is a blanket statement that you cannot state as fact.

You do not have license sales information for B3D or TV3D, not do you have released title information for either.

Most TV3D projects are NOT game related, there are thousands of commercial TV3D applications being used for scientific, research, simulation, etc.

The more correct wording would be, "I have seen more commercial Blitz3D projects than TV3D ones."

John
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sybixsus
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« Reply #21 on: August 16, 2007, 12:31:25 PM »

It's a blanket statement because you quoted it out of the context of the conversation which was being held. Much as I've enjoyed being your whipping boy lately, even I can't take responsibility for you quoting me out of context.

I clearly indicated several posts previously that I was referring solely to games when I said

Quote
Well there are many, many times more commercial games written in B3D than TV, so if it's development-level enough for that many more commercial games, it must be doing something right

See how I mention games twice in the one sentence? Since all the subsequent comments have been in relation to that comment, it wasn't necessary to restate the comments, and moreover doing so would have made me look a bit simple.


Quote
Most TV3D projects are NOT game related, there are thousands of commercial TV3D applications being used for scientific, research, simulation, etc.
Thank you for confirming that what I said was true.
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newborn
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« Reply #22 on: August 16, 2007, 05:21:21 PM »

Much as I've enjoyed being your whipping boy lately...

Aww, some BDSM and I'm not even invited?
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darqSHADOW
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« Reply #23 on: August 16, 2007, 06:52:44 PM »

And yet you still overlook the single sentence that makes your statement false.  Ignore the games part, even if that does not apply it does not make my previous statement any less true, or your statement any more true.

Quote
You do not have license sales information for B3D or TV3D, not do you have released title information for either.

John
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Sarge
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« Reply #24 on: August 16, 2007, 10:13:33 PM »

Blitz3D is good but too out of date using DX7, BlitzMax on the other hand is a great language, but all the Blitz products are very slowly developed.

I was a owner of BlitzMax and done some great things with it but the fact is TV3D can be used with the languages i like and has a 3D engine that i like a lot because of the great features it represents, it is more flexible (since i can use Delphi for tools with a graphical user interface and C++ for games since i like the language) and has my type of work flow.

Until Mark releases the 3D module that i believe will be using DX9, there are a few wrapped modules around the blitz forums for some engines that can be used in the mean time such as TV3D, Irrlicht and others.

Remember it is not about the engine or language most the time it's what you feel comfortable with, Blitz3D has a lot of games released but half of them are not great and the ones that did create good games didn't get far except Worms i believe.

TV3D has everything i need and is the reason why bought it, it takes time to find the right language and engine you are ready to work with.

Sarge.
« Last Edit: August 16, 2007, 10:15:34 PM by Sarge » Logged
Red Ocktober
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« Reply #25 on: August 24, 2007, 08:52:31 AM »

Blitz3D was great... plain and simple... sorry TV3D fanboys, i just call em as i see em...

it was one of the best implementations of a BASIC language with easy access to DX... plus it's entity system and the .b3d file format made it a real winner...

unfortunately, it has failed to keep pace with developments in 3D game development,  the language lacks OOP capabilities that i see as essential in any large scale programming effort, and the customer relations has gone down the tubes, what with the abortive promise of a 3D module, and the in fighting over at the forums... the whole ship seems to be sinking fast... self destructing from inside as well as out...

i hope that they come to grips with this, and return to the basics that made them the once great indie 3D tools providers that they were...

anyways, moving on...

BlitzMax is capable enough, but why license it if there are more standard (2 of em comes to mind right  off the bat) programming license available which are similar, and have world class support... and are also free to license...

also...

BlitzMax lacks the sort of cohesiveness that Blitz3D had... the only reason i would license it today would be to code the new engine (yes, Blitz3D, BlitzMax are not 3D engines as which has been said so many times further up in this thread, they are just programming languages) currently under final development over at Leadwerks, because it's the only programming language you can use with it...  but as i definitely would prefer to code it in c++ as soon as the dll version is released...

in short, Blitz3D is fading, and BlitzMax wound up being a mistake... in my opinion...

but, until i see the dx9 version of TV, there's lil difference in either as far as me being able to do what i'd like to...  Kiss

--Mike

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TuSK
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« Reply #26 on: October 28, 2007, 02:37:26 PM »

I wrote a NES emulator in Blitz3D once LOL

Blitz 3D gets the job done but its merely a pebble in comparison to the mountain of awesomeness that is TV3D
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~ TuSK tHe BaRBaRiaN ~
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