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Author Topic: Blade 3D, Beta Released, Microsoft XNA, c#  (Read 3475 times)
BigCountry
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Posts: 92


« on: March 02, 2007, 09:58:59 AM »

www.blade3d.com

Looks promissing!

The beta has examples and it is free atm. I will try to post more, I just downloaded it.
Cheesy

Pretty cool to make your own 360 games.

The gui is pretty cool!
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BigCountry
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Posts: 92


« Reply #1 on: March 02, 2007, 10:26:00 AM »

Wow this is actually pretty nice..
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TMichael
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Posts: 84


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« Reply #2 on: March 06, 2007, 02:27:02 AM »

Agreed, this looks very promising, especially for a Beta 1.
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GameDeveloperTools.com
A comprehensive library of game development resources.
tweakbox
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Posts: 1194


« Reply #3 on: March 06, 2007, 07:18:09 AM »

I couldn't get it to do anything at all.
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I want to make a puzzle with like 40,000 pieces, and when it's done, it says "Go Outside"
Soeasy1
Community Member
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Posts: 41


« Reply #4 on: March 30, 2008, 09:42:42 PM »

this looks awesome, i havent used yet for one reason: you have to install so much stuff!

First you install VC# 2005, then you install a patch, then xna, then .net, THEN you can install the actual program.However, from what I can see, this looks like it could be a great engine, and xbox 360 support plus great indie liscensing options are a great feature.
I highly suggest you look into this, I'll post more about it once I finish installing Cry
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Soeasy1
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Posts: 41


« Reply #5 on: March 30, 2008, 10:35:29 PM »

So far it looks like Gamemaker meets torque(in a good way)
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FiziK
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« Reply #6 on: April 03, 2008, 11:37:27 PM »

I had the pre release and i would have to say this is very promising. If you wanna port your game to the 360 i would say this is the best way.
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Albertus
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Posts: 21


« Reply #7 on: April 05, 2008, 12:34:02 PM »

never used but I got the impression that Blade is that kind of bloated game engines which make too much for you
It is not a critic just I prefer the "essential" engines 
What do you think ?
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Soeasy1
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Posts: 41


« Reply #8 on: April 05, 2008, 01:00:07 PM »

right now it is a little bloated, but if you got your impression from torque, dont worry, its not near that bad. for an industry preview its really good, but it still leaves something to be desired, definitely needs more control in full release.
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pnaples
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« Reply #9 on: October 08, 2008, 12:01:00 AM »

the major actractive of blade is for all make your game on x360...this is a kind of smoke in eye because if you are a licenced microsoft developer you really don't want to use blade.if you are not ...don't have money but do a good game on pc surely your publisher will not miss to do it on consolles giving you or to another team founds and tools to do the conversion.Mainly i never seen a game from those engine ship on consolle with decent results.Never take an indie engine only because it tells that you can ship on consolles.however expect that the worst true multiplatform engine don't cost less than 50k-60k dollars a good one around 100k 150k dollars and all require that you are a just registered developer at sony microsoft or nintendo.So consolle development is really not for indies at least not from beginning,maybe at 80% of a really good game.
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collection of old things http://www.paogamedev.blogspot.com/
JJDeep301
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Posts: 3


« Reply #10 on: October 10, 2008, 07:51:40 PM »

It's a cool Engine depending on your project.For me personally?,Nop!.There is a lot of polishing to be done for sure just looking at the screen shots and watching the Vids.I am not impressed with their licensing style....what's up with that?.
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