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Author Topic: Water Question?  (Read 680 times)
piepieonline
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« on: January 04, 2009, 08:34:48 PM »

Hi,

Is there anyway that i can use the old methods of creating the water (6.3) in 6.5? As, I'm really stuggeling to understand how to create the water... It seems to be very hard? Huh

So is there a 'cheat' way? I sure hope so... Undecided
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cisco
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« Reply #1 on: January 04, 2009, 09:56:43 PM »

it's not complicated and the "Howto" topic is very clear  Smiley
http://www.truevision3d.com/forums/tv3d_sdk_65/how_to_in_prerelease-t5983.0.html

but you can have a look on Zaknafein's blog for the water
http://www.theinstructionlimit.com/?p=10#more-10

or have a look to the very nice Ocean shader from Nvidia working very well in the ModelView TV3D65 tool, explained here with pics and source.
http://randomchaosuk.blogspot.com/search/label/Water
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piepieonline
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« Reply #2 on: January 05, 2009, 04:40:54 AM »

Thanks! Grin

Far out.. I searched for ages using the search feature.. but that never appeared... how strange... Huh

Tells me i need to get a new comp though lol, as it runs at an average of 20fps!!!!  Shocked
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nadjibus
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Heavy Dev Process


« Reply #3 on: January 05, 2009, 06:13:56 AM »

what are your actual computer specs??
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piepieonline
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« Reply #4 on: January 05, 2009, 05:18:06 PM »

Ummm.... Not very good (On my dev machine, my other is quite good) (Its a laptop):

          Processor: Intel(R) Core(TM) Duo CPU      T2450  @ 2.00GHz (2 CPUs)
             Memory: 1014MB RAM
        Chip type: Intel(R) GMA 950
         DAC type: Internal

Is that all the info you need?
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rootsage
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« Reply #5 on: January 05, 2009, 10:14:47 PM »

Yeah, that 20 fps it most likely because of that on-board Intel 950 video chipset, on-board video is not so good Sad Your CPU isn't bad though, that's a plus Smiley
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10 print "Is this recursive?"
20 goto 10
nadjibus
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Heavy Dev Process


« Reply #6 on: January 06, 2009, 07:00:29 AM »

Yep... your Graphic card (or chipset) is not suited for 3D applications.
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piepieonline
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« Reply #7 on: January 06, 2009, 06:42:03 PM »

Yea.. I don't normally use this machine for gaming, though it is my dev machine, but I've got another computer to run it on, so its not all bad  Wink
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piepieonline
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« Reply #8 on: January 06, 2009, 08:27:05 PM »

Yes, I'm double posting, I know, I have another related question...

1. Is there anyway to make the rain appear the same way? Also, how can you apply transperency to an image, eg for the rain?
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cisco
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« Reply #9 on: January 07, 2009, 11:34:09 AM »

you could use a Particle system for the rain, take a look on Particle Editor.
for the transparency of a mesh, use TVmaterial.SetOpacity or SetAlphaBlending , for an image, use DDS textures.
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