A small update to last week diary :
- Fixed some problems with the new depth/shadowmap rendersurface support. Works nicely now.
- Been looking at FBX SDK to improve the data workflow, so I'm adding FBX support to the converter (only TVM/static mesh only for now). It's nice because it supports FBX, collada, DXF, 3DS
It should be the main way to import things in TV7.0
- Fixed some texture save issues that couldn't handle cubemap with another format
Still trying to fix some bugs before releasing this version though !