errm.. after a *small* moment without diaries, here we go :
- Logo contest done and released.
- Some landscape problems with heights and ChangeAltitude fixed.
- Lighting problem with X file (lighting was flat) fixed, and orientation/lighting with 3DS fixed too.
- Setup of Source safe control done (for tv6.x next version)
- ATL/COM framework for 6.x started and now we just have to fill it. C++ real support will be easy and fast at this time. No more VB dll annoying things

- Particle system problem fixed with emittors.
- WAD/BSP ported to c++ (at least Halflife map part for now). All working faster and entities are parsed automatically.
- Documentation improved.
- a lot of other things...
